michaeljhuman
Chieftain
- Joined
- Nov 14, 2011
- Messages
- 80
I was playing China, trying to win with culture. At some point I realized it was hopeless in a game with Greece in it.
King difficulty, small map, online speed
Greece had twice the tourism I did. And I was not sure how that was possible. On turn 133 : 223 to my 80. I suppose Greece could have had some bonuses I did not by that time. There's a limit to how much you can get from great people due to generally having a limit of 5 cities ( by city 6, it just seems too late to do anything useful.) I doubt they had broadcast up and running that early.
I am not suggesting China should easily beat Greece at tourism, but 223 vs 80 is a beatdown I did not expect.
I won easily the next game, ending up with over 700 tourism per turn, base ( and no idea how I was generating THAT much, I am still trying to analyze that save game.)
I suppose I have rambled enough, just curious, what is the AI doing to get so much tourism by turn?
King difficulty, small map, online speed
Greece had twice the tourism I did. And I was not sure how that was possible. On turn 133 : 223 to my 80. I suppose Greece could have had some bonuses I did not by that time. There's a limit to how much you can get from great people due to generally having a limit of 5 cities ( by city 6, it just seems too late to do anything useful.) I doubt they had broadcast up and running that early.
I am not suggesting China should easily beat Greece at tourism, but 223 vs 80 is a beatdown I did not expect.
I won easily the next game, ending up with over 700 tourism per turn, base ( and no idea how I was generating THAT much, I am still trying to analyze that save game.)
I suppose I have rambled enough, just curious, what is the AI doing to get so much tourism by turn?