This component has been combined into the Balance - Fixes modcomp. This thread will no longer be updated. ----------------- Slight fix to game-breaking Upgrade Unit reward. Rationale: With some luck and a few ruins a Scout can turn into a Rifleman or better before 3000BC, and kill all enemies on your continent in 1 hit. Ruins will now instead give other possible rewards if an upgrade would potentially be game-breaking. These Ancient Ruin - specific upgrades are no longer possible: Code: UNITCLASS_CAVALRY -- > Tank UNITCLASS_RIFLEMAN -- > Infantry UNITCLASS_PIKEMAN -- > Rifleman UNITCLASS_CROSSBOWMAN -- > Rifleman UNITCLASS_LONGSWORDSMAN -- > Rifleman UNITCLASS_SPEARMAN -- > Pikeman UNITCLASS_ARCHER -- > Cho-Ko-Nu/Crossbowman Some of these links are not individually problematic, but are part of chains that are (Scout > Archer > Cho-ko-nu). Spoiler Version History : v. 5 Added Harbor fix. v. 2 Added Free Thought fix. v. 1 First release. Other version increases were changes to the mod name or description to make it more concise and clear, and do not affect gameplay.