SM doesn't change anything about the unit in comparison. During the mid Ancient to Early Classical: Macemen: 6 str Light Swordsmen: 7 str Composite Bowmen: 5 str (plus a few on the defense with the right buildings in place) Javelineer: 6 str Arsonists: 8 str This is a Jack-of-all-Trades, Master of ALL unit. This is the reason you've OP'd this unit right here - resent for the core designs of others. The intent for Rams is to make it very hard to build an army to steamroll capture lots of cities until you are in Classical and reach the point of very long range ballistic bombard siege units. The point is to force you to take only one or two cities with a stack at a time until then, forcing you to only invade closer neighbors that you can send reinforcing rams to back up your forces with. Sure it's frustrating! That's the point. It's the reason to feel really proud and relieved to have earned the stage of catapults and such and how we create that sense of accomplishment. It forces you to really question if it's worth it to you to launch an invasion before that point, an effort to delay invasive warfare as an element of the game until a bit later on, unless you're really crowded in at which point yes, it's worth it. At the point they are nerfed, I won't be offended if you make a modmod version of them for you and anyone else who wants a faster path to easier warfare. It's not that different from Pit wanting to have over-ocean travel come an era earlier. It's a very similar design concept - to help give tech improvements more of a purpose and a point and make the game actually change in feel and strategic focus as it goes.