Thalassicus
Bytes and Nibblers
This component has been combined into the Balance - Buildings & Wonders modcomp. This thread and the separate mods will no longer be updated.
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I've improved the following wonders to make them more valuable choices alongside their companions, primarily through increased effect or -15%
cost.
This mod is now available in the Civ V Mod Browser (Main Menu > Mods > Browse Mods, search for "balance - ").
The reasoning behind each of these changes is from discussions on the strategy forum and playtesting, such as this thread.
v. 6
v. 5
v. 2
Other version increases were changes to the mod name or description to make it more concise and clear, and do not affect gameplay.
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I've improved the following wonders to make them more valuable choices alongside their companions, primarily through increased effect or -15%
![Hammers :hammers: :hammers:](/images/smilies/civ4/hammer.gif)
This mod is now available in the Civ V Mod Browser (Main Menu > Mods > Browse Mods, search for "balance - ").
- Colossus
2per tile (up from 1). No longer has hidden obsolescence.
. - Eiffel Tower
12(up from 8)
. - Great Wall
Poor AI leaves no way to effectively balance this. It's just not worth building at all. Reduced cost to 175so it hurts AI less when they build it (down from 350). No longer has hidden obsolescence.
. - Hanging Gardens
175(down from 200)
. - Kremlin
Same as Great Wall regarding poor AI. Reduced cost to 325so it hurts AI's less (down from 650).
. - Machu Pichu
450(down from 550)
. - Notre Dame
+8(up from 5)
. - Pyramids
+75% improvement building speed (up from +50%)
. - Statue of Liberty
1000(down from 1200)
.
The reasoning behind each of these changes is from discussions on the strategy forum and playtesting, such as this thread.
Spoiler Version History :
v. 6
- Changed Eiffel Tower bonus to 12
- Removed Forbidden Palace cost reduction
- Changed Notre Dame bonus to 8
- Changed Pyramids bonus to 75%
v. 5
- Manually fixed the tooltips for Pyramids and Colossus (these did not automatically update to reflect changes to their data). The issue from earlier versions has been resolved.
v. 2
- Known issue: Changes to tile yield or worker construction rates (Pyramids and Colossus) do not show correctly on the tooltips ingame. Working on a solution.
Other version increases were changes to the mod name or description to make it more concise and clear, and do not affect gameplay.