Yes it is about the bonus of 2 defensive strength for the capital's garrison. I feel it is wrong somehow. It is supposed to keep civs alive through the early barbarians, right? And to discourage warrior rushing. Granted, it makes warriors pretty much immune to anything spawning early on. So it accomplishes its primary function.
There are side effects however. It makes capitals untouchable even later in the game. Playing the Khazad against Balseraphs, I was unable to take their capital, defended by archers with bronze weapons, even after I bombarded down their defensive bonus and brought down the archers' strength with a massive barrage of my trebuchets. The city was on a hill though, maybe that made the difference between difficult and impossible. I was using axemen with iron weapons, promoted to city raider 3. But there was nothing I could do, even after using loose formation (Castra Legionis) to get a 30% bonus against the archers. My axemen were at full strength. Not even superior numbers helped. Perhaps assassins could have killed off the weakened defenders. but I did not have poisons.
Rather than use the current palace guardian promotion, could palaces just grant a defensive bonus for the city? 50% or maybe even more? Early on, there's nothing that can bring it down, but once siege weapons (or magi) take the field, a capital is just like any other city. It should still keep civs alive through the early game.
There are side effects however. It makes capitals untouchable even later in the game. Playing the Khazad against Balseraphs, I was unable to take their capital, defended by archers with bronze weapons, even after I bombarded down their defensive bonus and brought down the archers' strength with a massive barrage of my trebuchets. The city was on a hill though, maybe that made the difference between difficult and impossible. I was using axemen with iron weapons, promoted to city raider 3. But there was nothing I could do, even after using loose formation (Castra Legionis) to get a 30% bonus against the archers. My axemen were at full strength. Not even superior numbers helped. Perhaps assassins could have killed off the weakened defenders. but I did not have poisons.
Rather than use the current palace guardian promotion, could palaces just grant a defensive bonus for the city? 50% or maybe even more? Early on, there's nothing that can bring it down, but once siege weapons (or magi) take the field, a capital is just like any other city. It should still keep civs alive through the early game.