So we all know that Gazebo and others have been working diligently throughout the project to get the game in as balanced a state as it could be. Of course, the default tuning occurs on Standard speed. That's not only fair, as thoroughly testing a mod of this scale on multiple speeds would only quadruple the work, but it's also justified as most people do indeed play on Standard. However I recently discovered a bug with tourism scaling on Marathon where boosts where being multiplied twice. I'm not sure what the underlying cause is, but what I noticed that the instant boost tourism you get is multiplied by 3 (the Marathon scalar) and then is multiplied by 3 yet again when applied to other civilizations. As expected, this made cultural influence much easier to attain on Marathon. Thankfully, Gazebo was super quick to diagnose the issue and fix it and it'll be a part of the next release. Yay!! However this has another implication. A bug of THAT magnitude was gone unreported for the longest time. I have to admit that I exclusively played Marathon games so I never noticed the discrepancies and thought that's how the game was. I didn't report anything because I was never vocal. I thought this was how the game was intended, after like 1000 hours playing Marathon.... Well after I discovered the doubly applied tourism issue, I started playing Standard on Deity again and I was shocked to say the least at how DIFFERENT the game plays. On lower difficulties it's not as obvious, but on Deity... I noticed two other issues which I have just reported to Github. 1) Initial handicap Difficulty happiness is scaling with Gamespeed. On Standard you start with 5. On Marathon you start with 14! Not only does this make the early game + expansion sooooo much easier, it also leads to some ridiculously quick Golden Ages. 2) WLTKD/GA durations are scaled by a non-standard amount. On Standard, WLTKD/GA last 20/10 turns. On Marathon they last 30/20 turns. This makes them less valuable per unit occurrence. These are just two issues (in addition to the fixed tourism issue) I have noticed on the discrepancy, all within a single week of just playing Standard.... Could there perhaps be different bugs that have gone unnoticed due to lack of non-Standard player voices around here? Would you, the non-Standard players, be willing to look into it? Who knows what we'll find. We can't leave this up to the mod devs only. If there are things you've noticed, not just potential bugs, this is the thread to discuss them. What are your thoughts?