Balance of Trade

Machiavelli24

Mod creator
Joined
May 9, 2012
Messages
818
Balance_of_Trade_splash.jpg
Balance of Trade contains radical changes to the trade routes mechanics. Trade Routes no longer provide scaling yield that can easy get into the high teens. Trade Routes provide a much more consistent and smaller yield that is more proportional to their production cost and similarly costed buildings. Internal trade routes also provide bonuses to new cities that help it get started but go away once the city builds a trade depot and can stand on its own.

Download locations:

Internal Trade Routes:
  • By default provide zero yield.
  • Cities get +4 Production for every incoming trade route. This bonus goes away when the city builds a Depot.
  • +2 Food from: Clinics
  • +2 Production from: Repair Facilities and Thermohaline Rudders.

Foreign Trade Routes:
  • By default provide zero yield.
  • +2 Energy from: Depots and Thorium Reactors
  • +2 Science from: Laboratories
  • Cooperating or Allying will increase the bonuses from +2 -> +3

Station Trade Routes:
  • The Station Sentinel only provides +50% yield and requires float stone.

Tooltip clarifications:
Everyone has a hidden +100% bonus to yields from Internal and Foreign Trade Routes. This is why the Clinic's tooltip will say +1 Food but actually give you +2 Food. This is also why Diplomatic Traits that increase your yield from Trade Routes provide less than expected.

Known Issues:
  • Sometimes coastal cities get slightly more yields from International Trade Routes than intended.

Changelog:
Spoiler :

V 1 - 11/15/2015 (Initial public release)
  • Initial public release.

Older versions:
Spoiler :


 
Good Job :goodjob: as always !

Another "Must Have" Mod like Virtues or Loadout.

IHMO currently the best mod that resolve problem with trade balance with easy rules.

Pls continue doing what you doing creating separate mods. Can't wait what will be next.
 
Top Bottom