Balance Recommendations for Red Death

efurstie

Chieftain
Joined
Mar 23, 2014
Messages
16
Three factions are weaker than the rest - a 4th only because of a bug.
Preppers: Fix the bug where opposing players can use the tooltip to see the trap.

Zombies: Change the second movement promotion to the standard removal of movement penalty for woods and hills. They almost never win because they are so slow...the movement buffs don't help much given the quantity of hills and woods.
Mutants: Allow them to heal in their self generated Red Death (this feels like a bug anyway) and give them +5 for attacks emanating from the RD, and +5 defense when attacked while in the RD.
Aliens: +10 attack for the element of surprise, if they attack while cloaked.
 
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