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Balance

Discussion in 'Rhye's and Fall of the Greek World' started by civplayah, Dec 14, 2009.

  1. civplayah

    civplayah fronter

    Joined:
    Sep 3, 2007
    Messages:
    3,832
    Location:
    North Carolina
    While I know that this is Alpha, I found problems with the balance.

    The early techs were really cheap, when, suddenly, I was having serious problems keeping up with the AI.

    Carthage was way too powerful. They destroyed half the civs in the game, and vassalized two other civs that were very powerful as well; Babylon and Israel, and they also vassalized the Huns.

    And that brings me to my next rant. The Huns have no power. It was me against Athens, and they destroyed most of my units within the first five turns. Maybe you could make some way for them to train units, like in the Warlords scenario "Genghis Khan" where they had the Ger unit that could pop out horse archers if you had it on sleep.

    So, there are a lot of problems with the balance. It's a great mod, but it would be a whole lot better if these were fixed.
     
  2. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    sounds good. We could import that unit
     

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