1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Balanced Population mod

Discussion in 'Civ3 - Completed Modpacks' started by Romualdas, May 14, 2002.

  1. Romualdas

    Romualdas Chieftain

    Joined:
    May 14, 2002
    Messages:
    7
    Location:
    Tyumen,Siberia,Russia
    Hi everyone!

    First of all I’m to say - I like this place! Really much info over here.
    I read some treads (unsure I ever find enough time to read all of them) and find that my ideas some where corresponding with other member’s ideas and it’s pleasure for me.

    The work I’m to present is not so complex like some projects here, but I think real lovers will appreciate it at its true value. So let’s the story begins.

    As many people as many vision. There is no chance to make a game that satisfied everyone in it’s any aspect. This great game is not exception. I’m stand the position, that game of such a kind must be realistic and historically correct. So main idea of all the changes were made in mod is realism.

    The first way of changes touch costs factor, of units, buildings, production – everything I can see.
    The second step was the units balance. I find that classical parameters table can be called anyway but not balanced so all the units parameters were reworked.
    Then time for terrain types came.
    Then tech tree was changed a bit to make it more real.
    After that Civilization’s parameters, Government types, general settings and difficulty settings undergo some changes.

    But general changes happen only when patch 1.21f was released.
    I was visited by thought to imitate population loss during the war.
    The only way for it was to make the units cost people. Sounds crazy aren’t it? Yes it was crazy idea but only at the first look. If we will follow it deeper and pay attention to military science history it’s not so crazy like looks.
    The main decision is to separate units in two classes.
    First class is draft units, which cost population, and the second class is mercenary which cost no population.

    The units of draft class are very cheap to produce have not so high characteristics but have up to double hit points number in comparison with units of mercenary class. It makes those units very hardy. This option gave unexpected, but pleasant side effect it make infantry more powerful then fast units as cavalry or tanks when attacked enemy infantry inside fortifications or towns.

    The units of mercenary class cost up to twice then draft unit, have less or no additional hit points at all depending of they branch, but have better parameters.

    If you are interested to get more information follow this link:
    http://www.ideal-games.com/forum/topic.asp?TOPIC_ID=88


    If you prefer to explore civ3mod.bic instead of reading description you can download it right here:

    Version 2.0
    http://civ3.ideal-games.com/files/civ3.exe

    Version 3.0
    (with more then ten new units)
    http://civ3.ideal-games.com/files/3.0.exe

    Installation instructions are in readme.doc inside archive.

    Thank you for attention!
     
  2. Romualdas

    Romualdas Chieftain

    Joined:
    May 14, 2002
    Messages:
    7
    Location:
    Tyumen,Siberia,Russia
    I-Deal Visions Civilization III v1.21f mods.


    Population Balance v3.0.


    · Capitalization rate different for each government type now, but no more then 90%:
    Despotism– 70%, Monarchy Socialism Republic, Military Communism and Fascism – 80%, Democracy –90%(made to regulate AI only, there is no chance to move it close to reality, cause in fact no country in humans history ever got it more than half of it’s budget);


    Tech tree

    Tech tree was changed a bit:

    Gunpowder and Chemistry treaded place;
    Both Physics and Metallurgy are needed for Magnetism;
    You need Education and Gunpowder for Military tradition;
    Military tradition is required for new era;
    Navigation now is required for new era;
    For some units tech requirements were changed.

    Units

    Upgrade line was changed.

    Several units added (see the table)

    There are 3 branches for infantry now with it's own upgrade line for each: offensive, defensive and support.
    Tanks have two sub classes tanks and heavy tanks now

    Mechinf removed from the top of the infantry upgrade line and put to the top of the Cavalry upgrade line to emulate Cavalry obsolete. It's place taken by Motorized infantry;

    Cavalry units divided into 2 basic classes joining into single class at the end of tech tree – see table below;

    All ships now included in uninterrupted line of upgrades, to emulate wooden ships obsolete;

    Some races have more then single specific unit, but only one of those units have start golden age ability.

    Greece
    Phalanx replaces Hoplite. Hoplite moved to race Group unit type see below

    Rome
    Legio - Replaces Legion - it's native name for this unit;

    Russia
    T-34-85 = Tank sub class
    IS-2 = Heavy tank sub class
    SU-27 = BattlePlane

    England
    Choosenman = support infantry
    Sherman = Tank sub class
    Churchill Crocodile - Heavy tank sub class

    Germany
    Panther = Tank sub class
    King Tiger = Heavy tank sub class

    America
    M26 - Heavy tank sub class
    B-52 - Heavy Bomber sub class

    Japan
    Imperial Marines = Marines



    Some units gathered into race groups – this means that some units are available for specific group of nations only accordingly historical facts:


    Swordsman - Babilon, Germany, Russia, China, America, Japan, France, India, Persia, England.
    Hoplite - Rome, Egypt, Greece.
    Condottiere - Rome, Greece, Germany, France, Russia, England.
    Pikeman - Rome, Germany, Russia, America, Japan, France, Aztecs, Iroquois, England
    Eastern Pikeman - Egypt, Babilon, India, Persia


    Longbowman - Babilon, Germany, Russia, China, Japan, France, India, Persia, Aztecs, Iroquois, England
    Crossbowman - Rome, Egypt, Greece, Germany, America, France, England,

    Chariot - Rome, Greece, Babilon, India, Persia.
    Horseman - Rome, Greece, Germany, Russia, China, America, France, England
    Arab Cavalry - Egypt, Babilon, India, Persia
    Horsearcher - Egypt, Babilon, India, Persia, China

    Catafractii - Babilon, India, Persia

    Iroquois have no heavy cavalry

    Aztecs have no cavalry units earlier than Dragoons now, they are to use Jaguar Warrior as cavalry alternative (not so bad alternative be sure...);

    Zulu have no cavalry at all now.
    Impi is the only (but very powerfull) Zulu unit till discovering gunpowder now...


    Airlift now works for all foot units, mech infantry, modern armour and radar artillery, all the other units must be transported over sea.
     
  3. Romualdas

    Romualdas Chieftain

    Joined:
    May 14, 2002
    Messages:
    7
    Location:
    Tyumen,Siberia,Russia
    Buildings and Units Tables

    Name Cost /10 Required improvements Other changes

    Walls 2 None
    Coastal Fortress 18 Barracks Naval Power 18; Naval bombard defense 36
    SAM Missile Battery 16 None Air Power 12

    Barracks 4 None

    Granary 6 None
    Harbor 12 + 50% tax output
    Airport 16 + 50% tax output

    Aqueduct 10
    Hospital 20 Aqueduct Doubles city growth rate

    Court House 8
    Police Station 10 Court house +1 content citizen

    Temple 6
    Coliseum 16 Barracks Reduces corruption
    Cathedral 12 Temple

    Marketplace 10 None + 50% luxury output
    Bank 12 Marketplace

    Library 8
    University 20
    Research Lab 16

    Factory 32
    Offshore Platform 24
    Manufacturing Plant 40

    Coal Plant 18
    Hydro Plant 32
    Nuclear Plant 40
    Solar Plant 32

    Mass Transit System 20
    Recycling Center 20

    The Colossus 20
    The Pyramids 50
    The Great Lighthouse 30 2 Harbors
    The Great Library 40 5 Libraries
    The Oracle 30 5 Temples
    The Great Wall 20
    Sun Tzu's Art of War 40 2 Barracks
    Leonardo's Workshop 60
    Sistine Chapel 60 5 Cathedrals
    Magellan's Voyage 50 3 Harbors
    Copernicus's Observatory 40 5 Libraries
    Shakespeare's Theater 40 1 Coliseum
    The United Nations 100 5 courthouses
    JS Bach's Cathedral 60 5 Cathedrals
    Newton's University 40 2 Universities
    Smith's Trading Company 60 5 Banks
    Universal Suffrage 80 Factory
    Hoover Dam 80 Hydro Plant
    Theory of Evolution 80 3 Universities
    The Manhattan Project 80 5 Universities
    SETI program 100 3 Research Labs
    Cure for Cancer 100 5 Research Labs
    Longevity 100 7 Research Labs

    Name Cost Attack Defence Movement Bombard strength Range Rate of fire Transport Overstock Advance Resources
    Foot infantry offensive (mercenary class)
    1st level
    Warrior 1 2 2 1 0
    2nd level
    Swordsman @ 3 3 2 1 0 Iron Working Iron
    Hoplite @ 3 3 3 1 0 Iron Working Iron
    3rd level
    Condottiere @ 4 4 3 1 0 Feudalism Iron
    4th level
    Royal Guards 5 4 5 1 1 Military tradition Saltpetre
    5th (top) level
    Imperial Marines # 6 8 7 1 1 Industrialisation None
    Marine 6 7 8 1 1 Industrialisation None

    Out of upgrade chain

    Paratrooper 8 7 8 1(6) 1 Flight Oil, Rubber
    Bluecask (hidden nationality) 8 7 8 1 1 Fission None

    Foot infantry offensive (draft class)
    1st level
    Jaguar Warrior * 2 3 2 1 4
    2nd level
    Impi * 2 3 3 2 4 Bronze Working
    3rd level
    Immortals * 3 3 2 1 5 Iron Working Iron
    Phalanx * 3 3 3 1 4 Iron Working Iron
    Legio * 3 4 2 1 4 Iron Working Iron
    4th level
    Musket man 5 4 5 1 6 Gunpowder Saltpetre
    Musketeer * 5 4 6 1 6 Gunpowder Saltpetre
    5th level
    Rifleman 6 5 6 1 6 Nationalism None
    6th level
    Infantry 8 6 8 2 8 Replaceable Parts None
    7th (top) level
    Motorised Infantry 12 8 10 3 8 Computers Oil, Rubber

    Foot infantry defensive (mercenary class)
    1st level
    Warrior 1 2 2 1 0 None
    2nd level
    Hoplite @ 3 3 3 1 0 Iron Working Iron
    3rd level
    Eastern pike man @ 3 3 4 1 0 Feudalism Iron

    Foot infantry defensive (draft class)
    1st level
    Spearman 2 2 2 1 4 Bronze Working None
    Impi * 2 3 3 2 4 Bronze Working None
    2nd level
    Phalanx * 3 3 3 1 4 Iron Working Iron
    3rd level
    Pike man 3 3 4 1 4 Feudalism Iron
    4th level
    Musket man 5 4 5 1 6 Gunpowder Saltpetre
    Musketeer * 5 4 6 1 6 Gunpowder Saltpetre
    5th level
    Rifleman 6 5 6 1 6 Nationalism None
    6th level
    Infantry 8 6 8 2 8 Replaceable Parts None
    7th (top) level
    Motorised Infantry 12 8 10 3 8 Computers Oil, Rubber

    Support infantry (mercenary class only!)
    1st level
    Archer (L) 2 1 1 1 4 1 1 -2 Warrior Code None
    Bowman (L) * 3 1 2 1 4 1 2 Warrior Code None
    2nd level
    Crossbowman (L) @ 3 1 2 1 4 1 2 -2 Invention Iron
    Long bowman (L) @ 4 1 2 1 5 1 2 -2 Invention None
    3rd level
    Machinegun (L) 6 2 4 1 8 1 2 -2 Industrialisation None
    4th (top) level
    Mortar (L) 8 3 6 2 12 1 2 -2 Replaceable Parts None

    Heavy cavalry (mercenary class only)
    1st level
    Chariot 2 3 1 2 0 The Wheel Horses
    War chariot * 3 4 1 2 0 The Wheel Horses
    2nd level
    Cataphracti @ 5 6 1 2 0 Horseback Riding Horses, iron
    3rd level
    Knight 6 6 3 2 1 Chivalry Horses, iron
    Samurai * 7 6 4 2 1 Chivalry Iron
    War Elephant * 7 7 4 1 3 Chivalry None

    Light cavalry (mercenary class only)
    1st level
    Horseman @ 4 3 3 3 0 Horseback Riding Horses
    Mounted Warrior * 4 4 2 3 0 Horseback Riding Horses
    ArabCavalry @ 3 3 2 3 0 Horseback Riding Horses
    HorseArcher @ 4 3 2 3 4 1 1 0 Horseback Riding Horses
    Rider * 7 5 3 3 1 Chivalry Horses, iron

    Cavalry (upper level for previous cavalry classes)
    1st level
    Dragoons 7 7 3 3 1 Military tradition Horses, saltpetre
    Cossacks * 7 8 3 3 1 Military tradition Horses, saltpetre
    2nd level
    Cavalry 8 9 4 3 2 Industrialisation Horses

    Fast attack unit (upper level for cavalry class)
    Only level
    Mechinf 18 14 18 4 3 Synthetic Fibres Oil, Rubber, Iron

    Tanks (mercenary class)
    1st level
    Tank(M4A3) 10 10 10 3 2 Motorised Transportation Oil, Rubber, Iron
    Heavy Tank 14 14 12 2 2 Motorised Transportation Oil, Rubber, Iron
    M26 # 14 16 14 2 2 Motorised Transportation Oil, Rubber, Iron
    T-34-85 # 12 15 13 3 2 Motorised Transportation Oil, Rubber, Iron
    IS-2 # 16 20 15 2 2 Motorised Transportation Oil, Rubber, Iron
    Sherman # 12 12 12 3 2 Motorised Transportation Oil, Rubber, Iron
    Ch Crocodile # 14 14 13 2 2 Motorised Transportation Oil, Rubber, Iron
    Panther # 16 16 14 3 2 Motorised Transportation Oil, Rubber, Iron
    King Tiger * 18 18 16 2 2 Motorised Transportation Oil, Rubber, Iron
    2nd level
    Modern Armor 22 22 16 4 2 Synthetic Fibres Oil, Rubber, Iron

    Artillery
    1st level
    Catapult (L) 6 0 0 1 10 1 1 Mathematics None
    2nd level
    Canon (LN) 9 0 0 1 14 1 1 Metallurgy Iron, Saltpetre, Horses
    3rd level
    Artillery (LN) 12 0 0 1 18 2 2 Replaceable Parts Iron, Saltpetre, Horses
    4th level
    Radar Artillery (LN) 16 0 0 2 22 3 2 Robotics Iron, Oil, Aluminum

    Naval power (cargo class)
    1st level
    Galley (N) 4 2 2 3 4 1 1 2 0 Map Making None
    Fire Galley 6 2 2 3 8 1 1 2 0 Map Making None
    2nd level
    Caravel (N) 6 2 3 4 6 1 1 2 1 Astronomy None
    3rd level
    Galleon (N) 9 4 4 3 10 1 2 4 3 Magnetism Iron, Saltpetre

    Naval power (destroyer class)
    1st level (transition)
    Frigate (N) 8 4 4 4 8 1 2 2 2 Magnetism Iron, Saltpetre
    Man-o-War (N) # 9 5 5 4 10 1 2 2 3 Magnetism Iron, Saltpetre
    Privateer (N) 8 3 3 5 8 1 2 1 1 Magnetism Iron, Saltpetre
    2nd level
    Ironclad (LN) 10 6 6 4 10 1 2 3 Steam Power Iron, Coal
    3rd level
    Destroyer (LN) 12 8 8 6 12 2 2 4 Combustion Iron, Oil

    Naval power (battleship class)
    Only level
    Battleship (LN) 22 12 12 5 18 3 2 8 Mass Production Iron, Oil

    Naval power and missile transport (cruiser class)
    Only level
    AEGIS cruiser (LN) 18 10 10 5 14 3 2 6 Robotics Iron, Aluminum, Uranium

    Submarines
    Only level (Naval power)
    Submarine 12 12 6 3 2 Amphibious War Iron, Oil

    Only level (Naval power and missile transport)
    Nuclear Submarine 16 12 6 3 4 Amphibious War Iron, Uranium

    Naval transport (cargo class)
    1st level
    Galley (N) 4 2 2 3 4 1 1 2 0 Map Making None
    Fire Galley 6 2 2 3 8 1 1 2 0 Map Making None
    2nd level
    Caravel (N) 6 2 3 4 6 1 1 2 1 Astronomy None
    3rd level
    Galleon (N) 9 4 4 3 10 1 2 4 3 Magnetism Iron, Saltpetre
    4th level
    Transport 10 0 4 5 0 0 0 8 3 Steam Power Iron, Coal

    Naval transport (battleship class)
    Only level
    Frigate (N) 8 4 4 4 8 1 2 2 2 Magnetism Iron, Saltpetre
    Man-o-War (N) # 9 5 5 4 10 1 2 2 3 Magnetism Iron, Saltpetre
    Privateer (N) 8 3 3 5 8 1 2 1 1 Magnetism Iron, Saltpetre

    Naval Carrier
    Only level
    Carrier 32 0 8 3 8 14 Flight Iron, Oil

    Air Power (interceptor)
    1st level
    Fighter (LN) 16 4 2 1(4) 4 0 1 Flight Oil
    2nd level
    Jet Fighter (LN) 20 6 4 1(5) 6 1 2 1 Rocketry Oil, Aluminium
    F-15 (LN) * 20 6 3 1(6) 6 1 2 1 Rocketry Oil, Aluminium
    3rd level
    Battle plane (LN) 26 6 4 1(7) 12 1 3 2 Advanced Flight Oil, Aluminium
    SU-27 (LN) # 26 7 5 1(6) 10 1 2 2 Advanced Flight Oil, Aluminium

    Air bombardment (bomber)
    1st level
    Bomber (LN) 16 0 3 1(7) 10 0 2 Flight Oil
    B-52 (LN) # 22 0 6 1(8) 14 0 2 2 Flight Oil
    2nd level
    Battle plane (LN) 26 6 4 1(7) 12 1 3 2 Advanced Flight Oil, Aluminium
    SU-27 (LN) # 26 7 5 1(6) 10 1 2 2 Advanced Flight Oil, Aluminium

    # - Special unit of nation;
    * - Special unit of nation, starts Golden Age;
    @ - Specific unit of several nations;
    (L) –Land bombardment is lethal;
    (N) –Naval bombardment is lethal;
    (LN) –Both land and naval bombardment is lethal.

    Notes for infantry units:
    Foot units of Draft class = costs one population, can join city;
    Foot units of Mercenary class = costs no population, amphibious starting level 2
    Support infantry = costs no population, have zones of control, can’t pillage improvement.


    Installation

    Make backup copy of original civ3mod.bic file;
    Unzip one of archives depending of version you are prefer into your Civilization III folder;
    ("Program Files\Infogrames Interactive\"Civilization III")


    INPORTANT! You are to start new game for changes take effect!!!

    Uninstallation

    Replace civ3mod.bic file in your civ III folder with backup copy of original the civ3mod.bic you made before.

    Delete following subfolders in Civilization III\Art\Units\:
    B-52
    Battle Plane
    Cataphracti
    Legio
    "Motorized Infantry"
    SU-27

    INPORTANT! You are to start new game for changes take effect!!!


    Credits:

    Mod developing and testing:

    General mod conception and costs balance - Romualdas Arm;
    Ancient military armies consultant - Andrew Gutov;
    Government Changes Idea – Andrew Buslov;
    Government Changes Adaptation - Romualdas Arm and Andrew Buslov;
    20th century and modern military forces consultant - Andrew Buslov;
    Beta testing: Andrew Buslov, Romualdas Arm


    Units Graphics (from http://forums.civfanatics.com/ ) was used:

    Fire Galley by SpencerH (Fire Galley)
    Churchill Infantry Tank by Smaoking Mirror (Ch. Crocodile)
    Phalanx by JimmyH (Phalanx)
    King Tiger by Smoking Mirror (King Tiger)
    Eastern Pikeman by Lab Monkey (Eastern Pikeman)
    Japanese Imperial Marines by unknown (Imperial Marines)
    Panther Tank by Kentonio (Panther)
    T34/76 by Smoking Mirror (T-34-85)
    Crossbowman by Dark Sheer (Crossbowman)
    Horse Archer by Kryten (HorseArcher)
    Mortar by Christ2000 (Mortar)
    Bandit by Dark Sheer (Dragoon)
    Blue Cask by dsaindon (BlueCasc)
    Sherman by Kentonio (Sherman)
    Arabian Horseman by Lab Monkey (Arab Cavalry)
     

Share This Page