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Bandits and warlords

Discussion in 'Bugs and Crashes' started by omgitsnuc, Jan 15, 2012.

  1. omgitsnuc

    omgitsnuc Chieftain

    Joined:
    Sep 18, 2007
    Messages:
    37
    Anyone else have a unreasonable amount of trouble with them? I'm getting absolutely trashed by my "friends" by these things. Ican't ever ever attack them and win even with the best units around. It's constantly like 99.9% to nothing or 90-10 me losing. It's really getting absurd I can't even do anything.

    Anyway to make these things less OP or turn them off?
     
  2. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
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    Location:
    Western IL. cornfields
    Both have been around for sometime and both have been "tweaked". It's all about learning what you need to counter them. Build some of your own perhaps? ;)

    JosEPh :)
     
  3. Rasma

    Rasma Chieftain

    Joined:
    Sep 7, 2007
    Messages:
    146
    How many units are you fighting them with?
     
  4. Sgtslick

    Sgtslick Chieftain

    Joined:
    Mar 15, 2002
    Messages:
    1,675
    Location:
    Melbourne
    I found just having explorers fortified on in your friends territory ontop of hills with forest, with hill and forest upgrades of course and those explorers will take down unit after unit after unit. Its funny how many units the AI will suicide on these guys.

    Also i found having some dogs on sentry with hero units if you got them and u'll just own any incoming ones that don't suicide on your explorers.
     
  5. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
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    MN
    Now thats good info there, thx for writing that.:)

    But in C2C you will always find a way to get around these/those obstacles in one way or another, thats why C2C, EACH game is unique.:)
     
  6. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
    Messages:
    9,254
    If you play with great commanders a great tip is to station a few of these units (stacked so that they are quite hard to chew through in one turn) with a great commander and a regular unit on a forested hill on your borders. The neighbouring AI will attack frequently (and if your stack is large rarely kill anything, though that isn't crucial to the tactic), thus giving promotions to your great commander.
     
  7. DRJ

    DRJ Hedonist

    Joined:
    Dec 1, 2005
    Messages:
    1,514
    Location:
    Hamburg, Germany
    I suggest xou to build forts along the border (beeline for math). they have a zone of control, preventing units to pass by. in the forts you should put 1 or 2 spear/pike for bandit rider (if fort is on forest or hill promote for that if not go for anti-horse promotion - available with combat 2 promotion) and 1 axe/mace against the bandit footpath in it. all 2 forts a dog unit, too. 2-3 tiles behind the forts build other forts for field commander and cav to gelp where enemy might have a larger attack - by the way thats how the romans fought invading barbarians successfully for centuries ;-) after all its about tactics. and yes, try to have a field commander on every front - although i often use my 2cnd general to settle in main military production city...
     

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