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Barb Cities:Too Many?

Discussion in 'Civ4 - General Discussions' started by jeejeep, Sep 1, 2006.

  1. jeejeep

    jeejeep qwertyuiop

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    Is it just me, or do barb cities seem to occur much more often in Warlords then in Vanilla Civ IV? I usually don't mind an increased number, but sometimes it gets ridiculous. Playing on Monarch, I have had times where I have been forced to exterminate barb cities before I can put a third city down. In my latest game, three popped up directly outside my borders, taking all my possible third city sites. Some people might say it is good to have to fight your way out, but when I have to Quechua-rush barbarian cities, I think it is going to far.

    Has anyone else noticed an unusually high number of barbarian cities in Warlord? Thoughts? Opinions?

    Before anyone asks: Fractal, standard size map, standard number of civs.
     
  2. uncarved block

    uncarved block Prince

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    Oh heck yes, the number is up; just keep an eye out for them when you're watching the game replay, and there they are, like little toadstools among a bunch of flowers. Not only are there more, but if you play a land heavy map like Great Plains, they keep popping up all game long. The AI was still playing whack-a-mole with Barb cities well into the 19th century, and that on a standard sized map. The action on large and huge must be frenetic.

    One side effect of this is to make the Great Wall a very powerful wonder in the early game. Not only can you expand in relative peace, but all those Barbs who would otherwise head your way will go pester everyone else. It almost turns the GW into an offensive force, distracting the AI and even pillaging a resource or two.

    In a way, this could be a good thing. If you have a decent military with nothing else going on, looting Barb cities is a great way to get money before Currency rolls around, and maybe even after. Before there was "Barb farming"-- maybe we could call this "Barb mining"? Might be a good way for someone running a full specialist economy to get $$$ without wrecking relations with your neighbors . . .
     
  3. DrewBledsoe

    DrewBledsoe Veteran QB

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    I always leave a guy or 2 where I will be building 3rd, 4th, 5th , 6th etc cities, to kinda claim the territory. This stops barb cities from appearing in and around this location. You might want to consider it.....
     
  4. Civ4rulesTH

    Civ4rulesTH Warlord

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    Ahem. I'm a little embarassed to say this but... I got defeated by barbarians the other day(on agressive barbs). Unfortunately Greece had the Great Wall, I was trapped with only 3 cities, miles behind in tech race and small military. Then the barbs come marching through Chinese territory raze 2 of their cities and make a beeline for my capital. This was the first time this had happened to me and the barbarians ended up with a larger empire than anyone else!!
     
  5. AncientPlayer

    AncientPlayer Warlord

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    Yeah, I've noticed it too, especially with raging barbs set. I personally like it. There really shouldn't be truly empty territory on the map for very long and having it get occupied by the barbs is a good thing. The AI doesn't go after territory occupied by barbs nearly as aggressively as it will if the land is unoccupied so it leaves more territory for expansion in the mid game. That's the part I like.
     
  6. flamingzaroc121

    flamingzaroc121 Emperor

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    yeah happened to me too. and does greece always build the great wall because everytime ime againt them they build
     
  7. zeise

    zeise Lord Emperor

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    You should try playing a map 50% larger than huge with raging barbarians on. They had an entire nation to themselves(5 cities), including the buddhist holy city, all nicely linked up with culture and terrain improved. but then they did take three of those off the Incans(including their captial).but it was an awesome sight to behold.
     
  8. AncientPlayer

    AncientPlayer Warlord

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    In my current game the barbs hold London and have added 3 cities around it. It's a large Terra map and I'm really curious to see what awaits me in the New World. No way am I going in there without Macemen and Knights and plenty of 'em. But it will be fun.
     
  9. Chillaxation

    Chillaxation Warlord

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    2/3 city barb states and occasionally a barb city, if I leave it too long, will send me combined stacks.

    I saw two axes and spears coming at me once under the black skull flag :eek:
     
  10. Antilogic

    Antilogic --

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    The moment I saw this thread title I thought: "There's never too many."

    I tend to place "fog busters" on hills around my empire to prevent those barbs from coming too close, and having a sea coast really helps. However, so long as you take care of barbs when you see them (and don't ignore them and hope they go away), they just feed your units XP.

    And as for the New World...it's great. I played Terra with Raging Barbs just to see what would happen...and I was greated with the site of the Magyar settlement of size 14 guarded by riflemen and grenadiers, then the Caribs...then the Zhou...then another half dozen barb cities.

    The mighty nation of Barbaria didn't last long against my infantry and cossacks, though...they made a valiant stand. I renamed the first barb city I captured 'New Moscow'. :)
     
  11. jeejeep

    jeejeep qwertyuiop

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    I usually try to get some fog busters out there, but I'm not sure what you mean by:"However, so long as you take care of barbs when you see them (and don't ignore them and hope they go away), they just feed your units XP." It's hard to "take care of" barb cities when your first two cities don't have any metal.
     
  12. Joebasalt13

    Joebasalt13 Warlord

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    LOL someone said it must be crazy on a huge map I just started a huge map (Earth with Atlantis) on marathon and Both North America and Australia are owned by the barbarians I have Atlantis and half or South America and all the 17 ai are fighting for Euroasia. I did kill Aztecs off of South America but barbs are one of most powerful civs in world LMAO
     
  13. Chillaxation

    Chillaxation Warlord

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    Agressively patrolling against barbs, especially early, is key.
     

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