I'd just like to hear what other players think of the new barb groups that you get now in FF. Personally, I am finding the raging barb games WITHOUT barbarian world selected a much great challenge now.
I think the Frostling Wolf Riders, Archers, etc. are getting moved back with patch f, but with e they were real trouble. I was not having trouble defending my cities, but building and defending improvements was near impossible.
Getting a group of 6 Goblins wasn't too bad, but when you got a group of 6 Warriors (often), you need at least 6 defenders per city to defend against their pillaging. 6 Orc Wolf Riders are another nuisance.
Finally, the Lizardman groups I'm getting are really a pain. They are not so stupid to attack my cities and they cannot pillage. However, they seem to just hang around moving from city to city and not attacking, but preventing you from building/re-building improvements. Early in the game, and on certain terrain, they are hard to kill too.
I have noticed that there seem to be periods where you might have 3-4 groups in your territory, while there are long stretches of nothing. Also, I see the AI is building many defenders in their cities now rather than the 1-2 you used to see and, as a result, not many AI civs are getting wiped out - but, they also have no improvements it seems.
Still no barbs spawning on ruins, barrows, etc. so the early game before the barb groups arrive can be fairly easy. But, when the groups start showing up, look out.
Anyway, I find the barbs in FF a much greater challenge than in FFH right now at the raging barb setting.
I think the Frostling Wolf Riders, Archers, etc. are getting moved back with patch f, but with e they were real trouble. I was not having trouble defending my cities, but building and defending improvements was near impossible.
Getting a group of 6 Goblins wasn't too bad, but when you got a group of 6 Warriors (often), you need at least 6 defenders per city to defend against their pillaging. 6 Orc Wolf Riders are another nuisance.
Finally, the Lizardman groups I'm getting are really a pain. They are not so stupid to attack my cities and they cannot pillage. However, they seem to just hang around moving from city to city and not attacking, but preventing you from building/re-building improvements. Early in the game, and on certain terrain, they are hard to kill too.
I have noticed that there seem to be periods where you might have 3-4 groups in your territory, while there are long stretches of nothing. Also, I see the AI is building many defenders in their cities now rather than the 1-2 you used to see and, as a result, not many AI civs are getting wiped out - but, they also have no improvements it seems.
Still no barbs spawning on ruins, barrows, etc. so the early game before the barb groups arrive can be fairly easy. But, when the groups start showing up, look out.
Anyway, I find the barbs in FF a much greater challenge than in FFH right now at the raging barb setting.