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Barbarian Horde

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Trantor, Jul 31, 2020.

  1. Trantor

    Trantor Warlord

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    firstly thanks to all developers who have improved the game speed. i am able to have army stack of 500 without speed issues


    using this barbarian hoarde of 500 lower power units i am able to invade far more powerful cities. typically 3-5 of my weaker power 4 troops are killed per 1 power 7 defender but the hoarde of 500 captures enemy cities easily with loss of only 200-250 casulty
     
  2. Trantor

    Trantor Warlord

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    upload_2020-7-31_11-8-48.png

    the horde took over Germany but as the focus is on cranking out troops culture was low. so zulu owns the countryside ... zulu is protected by babylon

    what would u do?
     
  3. Trantor

    Trantor Warlord

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    lost 3 cities to culture.... most of my newly captured german cities like zululand

    wonder if the mongol hoarde faced this issue
     
  4. Thunderbrd

    Thunderbrd C2C War Dog

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    Make sure to staff enough LE units in new cities to help resist the uprisings.
     
  5. Maltazard

    Maltazard Chieftain

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    Storytellers/entertainers with cultural protection promotions and buildups should also help against cultural revolts. From the in game tooltips they seem to work, but I'm not sure in they're more effective than soldiers. From what I saw from city revolt chance in some occupations, LE doesn't appear to reduce revolt risk any more than standard military units instead.

    In general if I'm using hidden nationality units I find it easier to just keep taking a city back and forth until it drops to 1pop and then someone razes it. Contested borders will expand, and then I would resettle later on when the cultural % is more favorable. It's funny that the AIs will recognize your mercenaries as yours with modifiers like "the war is going bad for us" but you don't get the relationship hit from a formal war declaration. They will also be angry at you if you raze the city, so often I'll just leave it undefended after capture and wait for some random third party automated unit to take it and do it for me. Takes some time but you effectively get to ruin your neighbors and expand your borders with barely any diplomatic repercussion... lovely.
     
  6. Yudishtira

    Yudishtira Spiritual/Creative

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    I don't think Entertainers are working properly. Inspire VII says it gives 70 revolt protection, but in fact gives 4. I promoted an entertainer from iirc Inspire I to II, and its revolt protection went down by 11.

    This being the case, LEs are a better bet. They give (relatively) huge reductions up to 19ish (that I've seen).

    I also suggest it's a problem that revolt protection is strictly a percentage. I have had cities reporting 500% revolt chance, but whether they have 500% or 50%, you need 100 revolt protection to make that go away. I'd suggest revolt protection should be a subtraction from revolt chance, not a %age reduction.
     
    Last edited: Aug 1, 2020
  7. Maltazard

    Maltazard Chieftain

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    Interesting. I have only used storytellers with rank 1 promotions so far, so I haven't had a chance to verify how the promotions work.

    I also get a little confused since I play with revolutions on, and it's not clear how the two things behave together. I remember LE used to give massive stability bonus, now they apparently have none, also even when occupying a completely foreign culture city and being at war with the respective culture homeland you have cultural revolt risk but not instability from revolutions, or anyway way too little to have any effect. Maybe these two systems could be merged someday, if and when revolutions becomes fully supported.
     
  8. Thunderbrd

    Thunderbrd C2C War Dog

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    Revolutions has no relationship to the usual cultural revolt system from vanilla and the protection against it afforded by LE and Entertainer units is purely related to the core culture revolt mechanism. Therefore, that protection doesn't help in the slightest with anything the Rev option may bring about.

    Interesting to hear that the math involved might be a little skewy. I'll make sure to review that coding when I get into the coding side of the unit review I'm doing. Interestingly enough, this thread reminded me to plan for an entire Unit AI type specifically for this role.
     
  9. Trantor

    Trantor Warlord

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    that could be it as unit trading is allowed so most of my allies were regularly selling me units and buying LE units... still with most countryside with the other side, those good cities were on constant starvation.
     
  10. Trantor

    Trantor Warlord

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    like the real hoarde, i entered inside the high culture civilization and captured 3 cities
    still the countryside was his so troop progress was very slow
     
  11. Trantor

    Trantor Warlord

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    upload_2020-8-4_17-3-6.png
     

    Attached Files:

  12. Trantor

    Trantor Warlord

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    upload_2020-8-14_8-43-34.png

    1135 unit stack................unthinkable before the update. the game turns would have taken 1 hour plus. now still under 1 minute

    amazing!!!!
     
  13. Thunderbrd

    Thunderbrd C2C War Dog

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    Unfortunately, I'm not sure it isn't an aspect of a bug processing things incorrectly... But after some AI work to come we'll find out.
     
  14. Trantor

    Trantor Warlord

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    the game speed has increased drastically .... earlier if i had such large stacks, game would slow down ...like 30-40mins per turn
    now it goes very fast

    but the AI seems little weaker
     
  15. Trantor

    Trantor Warlord

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    are all AI really that weak? with a stack of 300 artillery i am able to clear 1 city a turn. the artilery is backed by 500 grenadiers and assorted troops upload_2020-8-17_7-52-1.png

    upload_2020-8-17_7-52-1.png
     
  16. Thunderbrd

    Thunderbrd C2C War Dog

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    You have a truly massive force... I'm improving the AI with some big plans here but I'm not sure anyone would be quite ready for all that. Maybe...
     
  17. Esfera

    Esfera Chieftain

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    Can you tell me in which difficulty level you're playing right now?
    After seeing your screenshots I've been thinking that perhaps spamming bombardement units like the grenadier may be an excellent strategy against a deity AI or even deity+nightmare AI, if you have vital space to stand a chance until you can get a range unit that can bombard other tiles, that is.
     
    Last edited: Aug 17, 2020
  18. raxo2222

    raxo2222 Time Traveller

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    deity+nightmare isn't a thing for half of year - nightmare as option was removed now its full fledged handicap.
     
  19. JosEPh_II

    JosEPh_II TBS WarLord

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    Yeah I had forgotten that SO's Nightmare was no longer an option to use. :p
     
    raxo2222 likes this.

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