As they tend to only go for the human player if they can, I count this under the usual AI cheats.
Is this true? I've not noticed a preference for barbarians to attack my units or cities versus city states or other civs, but I haven't kept a running total to assess the percentages. Does anyone have data on this, or extracts from the XML to confirm barbarian preference, or even anecdotal confirmation of a preference?
That doesn't sound correct. Unless, of course, you are counting the difficulty bonus. The barbs have some rudimentary logic, like they will rush to the city the scout found, even if its not the closest, which can be weird sometimes. But for their attacks they, as far as I can tell, just attack the unit they have the best score against. So they will always attack the low defense ranged units but if there are 2 equal units, a player and AI, they are likely to always attack the player if you are on higher difficulty since the AI will have more bonuses to the attack score.
One good thing that came of it was demonstrating that the code actually does favor the barbarian spawns at higher diffs.
All of the above. Here's a select quote from the thread.I didn't know that. So how does this work? Do camps spawn more frequently at higher difficulty levels? Or are the number of units spawned by a returning Scout increased with difficulty level?
So the data from Barbarians.xml indicates it is just immortal and deity they spawn that fast, the number changes too. Not sure about the raid/attack diff
I guess this is one of the reasons I enjoy playing on Emp
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Is this true? I've not noticed a preference for barbarians to attack my units or cities versus city states or other civs, but I haven't kept a running total to assess the percentages. Does anyone have data on this, or extracts from the XML to confirm barbarian preference, or even anecdotal confirmation of a preference?
I have noticed a tendency (again, no data to support, just anecdotal) for city states and other civs to ignore my units and attack barbarians, but I assume that's a fall out of the normal target priority list, since barbarian units tend to be weaker and therefore softer targets.