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Barbarian ranged units are lame

Discussion in 'Fall Further' started by Kruniac, Mar 19, 2015.

  1. Kruniac

    Kruniac Chieftain

    Joined:
    May 16, 2007
    Messages:
    18
    Because bombarding isn't a "turn ending action", I have 390482304 goblin archers shooting my cities AND healing every turn. They have massive defense bonuses on hills/forests, and generally are overpowered.

    Fix it. When a ranger unit uses their bombard action, it should prevent them from healing, just like a melee unit.

    In the meantime, I'm setting all barbarian ranged units to 0.1 strength. Emergency fix.

    Absolutely ridiculous when 5 goblin archers mass and tear a city to pieces. They won't even raze or move - just stand there and bombard with nothing to show for it. I'm not having it.
     
  2. A Moon

    A Moon The "A" is silent

    Joined:
    Dec 31, 2009
    Messages:
    682
    Location:
    Me.
    So you know, this mod hasn't been updated for about... 5 years? You may want to consider one of the other modmods.
     
  3. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    3,651
    Is any of them still being worked on? I thought this whole section was dead.
     
  4. A Moon

    A Moon The "A" is silent

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    Me.
    RifE is being contined as Ashes of Erebus, Tholal is still commited to More Naval AI, and Esvavth is doing a thing with Master of Mana.
     
  5. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
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    3,651
    I newer really cared about Orbis and MoM. But RifE still exists? Where? I can't find it anywhere.

    Also, I remember you! It's been ages.
     
  6. A Moon

    A Moon The "A" is silent

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    This is essentially RifE, but with fewer bugs than the latest official version.

    Also, hiii PPQ. How've you been?
     
  7. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
    Messages:
    3,651
    Thanks for the link. I'll definitively look it up. How stable is it? I seem to remember the original RifE being very unstable at times and basically running into memory allocation faults all day. Has that changed? That's part of the reason why I gave up on the module I had going

    And I've been fine. Life has just been busy. That and with Civ 5 coming out and me wanting absolutely no part of it I saw the modding community migrating to a game I don't play. And that in turn drove me away.
     
  8. A Moon

    A Moon The "A" is silent

    Joined:
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    Me.
    I've never actually played Ashes, so I can't really comment on it. I haven't played Civ4 or any mods for it in years. Hasn't stopped me from checking this forum pretty much every day, but there you go.

    Mm. I bought Civ V in expectation of E'iten, the RifE team's new mod. And then that never happened. C'est la vie.
     
  9. Calavente

    Calavente Richard's voice

    Joined:
    Jun 4, 2006
    Messages:
    2,800
    Location:
    France
    A_Moon : did you try Ea (for civ 5 )?
    I'm currently thinking about buying civ5 just to play Ea or the other C5 fantasy mods...
     
  10. A Moon

    A Moon The "A" is silent

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    Nope.
     
  11. PPQ_Purple

    PPQ_Purple Techpriest Engineer

    Joined:
    Oct 11, 2008
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    3,651
    Out of curiosity, would anyone be interested in trying the old module I was working in in RiFE? I fired the old modding forge up again and I actually had the mod worked out quite far. So I might be able to release it soon enough for AoE.
     
  12. Tarquelne

    Tarquelne Follower of Tytalus

    Joined:
    Dec 8, 2001
    Messages:
    3,715
    Ooo, there are people here! I was curious.

    I tried "Endless Legend" recently. At first I thought it awesome. Pretty soon, however, I concluded that there wasn't enough game under all the attractive innovations. Good concept, not so good execution of the nitty gritty. I tried Civ4 again and was blown away by all the interesting decisions to make compared to the newer title. At least once you add some mods.
     

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