Well, I certainly wasn’t trying to sound arrogant. Apologies if that was the tone.
There are already some great threads on Autocracy v Oligarch. See
here here and
here and
here. If you read some of the posts by Vicky, Archon and Lily, and maybe some of mine, I think it’s clear that Autocracy has been generally underrated because some people haven’t appreciated the benefits of an extra military card over a Diplo card early game, and haven’t appreciated the benefit of the yield bonuses.
I think it’s also pretty clear that, with the previous spread Autocracy and Oligarchy balance, you were somewhat driven to sometimes flip between the two to warmonger - Autocracy to build the army, Oligarchy to use it - whereas now you will just run Oligarchy and not have to balance the use of those two governments.
I think you might have missed my point about Allies. My point was that, previously, the choice between Ally and not Ally wasn’t so binary, because making someone an Ally still allowed you to make war with them but only at other layers of the game (spies, religion etc). Now the choice is more binary, because Allies mean not only “no hot war” but also “no Cold War”. (Honestly, if FXS had just gone with limiting what missions you can run against Allies, or made spying on Allies more risky, rather than banning spy missions entirely, that would have been fine.)
I think you’re undervaluing early military cards and overvaluing diplocards (initially either just a little bit of extra influence or a card you slot for one turn for a few extra envoys).
Where do you get “10 turns later you get theocracy”? Maybe you do. But the point is Monarchy lets you grab an early T2 Government before you plough on though the middle of the civics tree.
I take the point about food and housing. As a change to just make tall more viable, it maybe does have some merit. And those changes were also made with amenities getting (arguably) a bit tougher.
I get people have different views. I’m not saying I’m right and everyone is wrong, really. But it I’m my view, some of these changes while maybe giving many people things they’ve been asking for, actually remove some really interesting choices from the game, and so make the game less challenging and interesting overall.
Anyway. If you don’t agree, that’s cool. If lots of people like the changes, then that’s great. Other than making a few posts about this topic, which I’ve already done, I’m not going to lose sleep over this stuff. There’s definitely more good than bad in NFP (although the Allies thing really does cheese me off every now and again).