I mean not all of us can beat deity sub 200. I've seen several AI get several pieces before 250 - and choosing not to ally them made a lot of sense when i was sabotaging their exoplanet mission.An AI has built several spaceship parts?
I mean not all of us can beat deity sub 200. I've seen several AI get several pieces before 250 - and choosing not to ally them made a lot of sense when i was sabotaging their exoplanet mission.An AI has built several spaceship parts?
Definitely there should be allied espionage. BUT with its own characteristics. Not being able to destroy dams is a good ideaI still like the idea I had when that change was made; you should not be able to do more destructive spy missions against allies (destroy dams/districts/etc) but you should still be able to do more "info gathering" (steal techs, diplomatic vision, etc).
Capitalism. Democracy has nothing to do with it, it's a cover. And capitalism eventually slips into fascismI agree. Especially seeing as the most militaristic country on the planet (US) is a e̶l̶e̶c̶t̶e̶d̶ ̶m̶o̶n̶a̶r̶c̶h̶y̶ democracy.
Maybe you should start a Thread on OP Synergies among Governors, Wonders, Buildings, Uniques, Natural Wonders, Buildings, etc.
Wait until they've finished with their April revisions, though, or they might use your suggestions to remove the most OP synergies!
I will admit in a recent game, I was playing Kublai, with Maya starting next to me near Paititi. I 100% as soon as I saw that wonder knew that they were going to be dead from my horsemen as the only realistic scenario for dealing with them. Peace was obviously not an option.
But I just wanted it for tile yields, no need to put districts next to it.
There are already some great threads on Autocracy v Oligarch. See here here and here and here. If you read some of the posts by Vicky, Archon and Lily, and maybe some of mine, I think it’s clear that Autocracy has been generally underrated because some people haven’t appreciated the benefits of an extra military card over a Diplo card early game, and haven’t appreciated the benefit of the yield bonuses.
Definitely there should be allied espionage. BUT with its own characteristics. Not being able to destroy dams is a good idea
I think it isn't so much an issue of people undervaluing military cards as it is that most people don't actually want to play as pure warmongers.
I place a bet on civ6 "Colonization" game mode.For what these changes are - I see a couple of possibilities...an entire 2nd pass, some more DLC, some more patches, DLL-release or a Spin-Off game.
I like this - maybe it should be a unique colour though.I dislike the white borders for city states spawning from barb camps. I also don't get their reasoning. "It was a bug but then we liked it and it showed history". Since there is no difference between city states when a barb camp becomes one, it's just fluff in the UI that can cause visual miscommunication.
Well there's a difference between *in the territory* and *against the ally*.Allied countries would never conduct destructive spy missions in each other’s territories.
5pm GMT, Noon EST.Did they say the release time of the update?
I like this - maybe it should be a unique colour though.
I dislike the white borders for city states spawning from barb camps. I also don't get their reasoning. "It was a bug but then we liked it and it showed history". Since there is no difference between city states when a barb camp becomes one, it's just fluff in the UI that can cause visual miscommunication. Oh, a faith city state! Oh no, wait, different white border. Oh, it's a science city state. And it USED to be a barb camp, but that info does not help me so why do I need to know this?
I like this - maybe it should be a unique colour though.
I place a bet on civ6 "Colonization" game mode.
Many of us find that an interesting fact that adds flavour, your mileage may vary!Why should I care whether it was an original CS or a homegrown one?
I've not seen the video or this line, but to be honest, isn't a CS a CS? Why should I care whether it was an original CS or a homegrown one? Maybe it would help convince me that the AI is actually doing something (or not, as the case may be) with Barb camps, but it feels like it's not a helpful UI thing. I'd prefer they gave me a way of knowing what I had available when someone offers me a trade...
Many of us find that an interesting fact that adds flavour, your mileage may vary!
Maybe Sid Meier's Railroads alongside a much needed rr revamp for the main game.
Alas in 2021, no way Jose.
I think facsism is fine where it is. Though if you want to get rid of a military slot you could put it on wildcard.In my last two games focused on cultural victory, I was forced to choose fascism, because most of the opponents (4/7) were fascists.
But I agree that 4 red cards are a lot, and one yellow is very few. Moreover, in reality, a strong army simply cannot exist without a strong economy.
Therefore, I think fascism and communism need to change the red card to yellow
At first I couldn't care but then you mentioned the faith city-state and I guess you are right about that.I dislike the white borders for city states spawning from barb camps. I also don't get their reasoning. "It was a bug but then we liked it and it showed history". Since there is no difference between city states when a barb camp becomes one, it's just fluff in the UI that can cause visual miscommunication. Oh, a faith city state! Oh no, wait, different white border. Oh, it's a science city state. And it USED to be a barb camp, but that info does not help me so why do I need to know this?