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Barbarians in scenarios

Discussion in 'Civ2 - Scenario League' started by Blasph23, May 24, 2019.

  1. Blasph23

    Blasph23 Terraformation Junkie

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    Is there any way to change or disable/enable barbarians once a .scn file has already been created?
    There doesn't seem to be any such option in the scenario parameters so I guess the only thing left is hex editing.
    Has anybody done this before?
     
  2. CurtSibling

    CurtSibling ENEMY ACE™ SLeague Staff

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  3. Blasph23

    Blasph23 Terraformation Junkie

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    I meant something else, namely the villages only/roving bands/restless tribes/raging hordes setting. Once selected for a scenario, there is apparently no way to change it afterwards, other than creating a new game and choosing a different option. However, this value has to be hardcoded somewhere.
    If set to villages only, the barbarians will never appear, regardless of who has what tech.

    EDIT: To quote the website you linked:
    It is this hex editing I am interested in.
     
    Last edited: May 29, 2019
  4. tootall_2012

    tootall_2012 Chieftain

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    Hi Blasph23,

    I'm definitely no expert on Hex Editing but I think you can find the information you are looking for on Catfish's website under the SAVED Game File Format page located here. In the Offsets column, #685 is the one that refers to barbarian activity.

    I hope this helps.
     
  5. Blasph23

    Blasph23 Terraformation Junkie

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    This is great stuff, thank you, I had no idea somebody has already carried out the extensive work of mapping out individual bytes in save files.
     
  6. Prof. Garfield

    Prof. Garfield Chieftain Supporter

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    Your timing to ask about hex editing is quite good. I've been going through my hard drive removing things I don't need, and I happened to find a document about Civ II hex editing.
     

    Attached Files:

  7. Blasph23

    Blasph23 Terraformation Junkie

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    Thanks Professor, I'm having some fun already.
     
  8. Cassius Critzer

    Cassius Critzer Chieftain

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    http://sleague.civfanatics.com/index.php?title=Category:AtomicLook up the New World Order mod. The designers were exceedingly clever as you have the barbarians as the Rogue Nations. Then as long as their last city is not taken,then they spawn "terrorists" in Northern Ireland and Africa and Asia and the Middle East. It's pretty great versus standard barbarians.
     
    Last edited: Jun 17, 2019

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