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Barbarians Removal, Leaving Animals Only

os79

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Joined
Mar 14, 2009
Messages
3,095
Location
Eastern USA Coast
I want to remove barbarians EXCEPT! for animals.

How do I go about doing it?

I dislike barbarians unless I am using BarbCiv modcomp because it is offensive and ridiculous not to find their home area to destroy. But these are my personal reasons.

So how do I go about it?
Thanks.
 
I think it needs SDK work to tell the game that most units are not availiable to barbs (it has a thing saying that animals are allowed, so I presume that carries through to all other units)
 
I think it needs SDK work to tell the game that most units are not availiable to barbs (it has a thing saying that animals are allowed, so I presume that carries through to all other units)

What? So many mods need SDK that I want! :cry:
That is sad.
 
A lot of stuff can be done with python, but changing really fundamental parts of the game needs SDK (in general). You can do some things in Python that would normally be SDK jobs, for example Tsentom1 made promotions with new effects in python
 
No magic is needed here ;).

GameInfo\HandycapInfo.xml

PHP:
<iBarbarianCreationTurnsElapsed>50</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>

Set the values so high, that they can't appear in a normal game (would be 800 for normal speed, or so).
 
No magic is needed here ;).

GameInfo\HandycapInfo.xml

PHP:
<iBarbarianCreationTurnsElapsed>50</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>

Set the values so high, that they can't appear in a normal game (would be 800 for normal speed, or so).

Thanks. That should be sufficient till I ever get around to learning SDK modding *shudder*. That requires devotion that is beyond me right now as I'm just on summer vacation before I return to Gallaudet University this coming Aug. 30. So short time left to play Civ4 obsessively :lol:.
 
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