1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Barbarians spawn in my land???HELP!!!

Discussion in 'Civ5 - General Discussions' started by Subotai777, Aug 13, 2013.

  1. Louis XXIV

    Louis XXIV Le Roi Soleil

    Joined:
    Mar 12, 2003
    Messages:
    13,579
    Location:
    Norfolk, VA
    Well, yes and no. I realize that there's no reason you have to give a mouse a glass of milk just because you gave him a cookie, but the hyperbole was there to illustrate a point. There are all sorts of creative choices one can choose to do. None are inherently better than others. I'm not saying it wouldn't be a nice small thing, but I think all of these things are nice small things. I'm just saying I'm not going to fault them for not choosing that specific small thing - particularly since I can count the number of times that barbarian uprisings due to unhappiness has happened to me on one hand, so it's going to rarely be seen (compare this to wonders or great works, which is designed to encourage you to see the effort they put into it).

    In a new happiness system where such reports were built in for both positives and negatives (perhaps combining the We Love the King Day system) I could see it. But I really can't see it as a worthwhile use of resources for a system that was tacked on in a patch and was essentially created solely because people would exploit the game by running -100 happiness and conquer the world.

    ETA: It's worth noting that the slippery slope is better described as a metaphor, not a fallacy. There's nothing inherently wrong with slippery slopes as long as you can explain why they are, in fact, slippery. Most slippery slopes fail because those who raise them fail to think this through. But if there is a reason for why going to X will lead to Z, it's not inherently wrong to consider it.
     
  2. sock ruh tease

    sock ruh tease Chieftain

    Joined:
    Aug 9, 2013
    Messages:
    16
    ftfy.
     
  3. Jatta Pake

    Jatta Pake Warlord

    Joined:
    Sep 24, 2007
    Messages:
    299
    Location:
    Los Angeles
    Working on it! :)

    Thank you!
     
  4. steveg700

    steveg700 Deity

    Joined:
    Feb 9, 2012
    Messages:
    3,547
    We're not talking about a pie-in-the-sky, wouldn't-it-be-nice component. The communication of game concepts that impact a player's experience is fundamental. It doesn't need to happen often if the impact of the effect is catastrophic. The whole "use of resources" is an oft-used canard. Providing a notification for when an event occurs is not a colossal undertaking, and quite simply should not even be considered a separate project from programming the event itself. If they are so dearly overextended that they can't type up a notification, they shouldn't be coding in the event either.

    As for players exploiting the fact that the penalties for unhappiness were tolerable, the adage of "hate the game, not the player" applies.

    Never happened to me, but if that is the case, then good on them.
     
  5. otaman1

    otaman1 Prince

    Joined:
    Mar 14, 2013
    Messages:
    2,697
    Why are rebels barbarians? Little kids might get confused. It should have that rebel colour from EU
     
  6. Louis XXIV

    Louis XXIV Le Roi Soleil

    Joined:
    Mar 12, 2003
    Messages:
    13,579
    Location:
    Norfolk, VA
    It might be I misunderstood what was originally suggested. I thought it was a more involved role-playing type process with news headlines about protesters on the street protesting your rule. Then, as unhappiness increased, the protests grew more severe. If the point is just that there needs to be a game notification, I don't disagree, but I'm pretty sure that's already the case. Both a quick flash by text up top and an icon that drops down the side.
     
  7. fromeast2west

    fromeast2west Warlord

    Joined:
    Mar 16, 2010
    Messages:
    112
    They could make the whole thing self correcting by taking the rebel units directly from the population of your most unhappy city. That would be more a more realistic model of large scale civil war and work well within the game mechanics.
     
  8. kingofsealand

    kingofsealand Warlord

    Joined:
    Jul 14, 2013
    Messages:
    279
    Yeah i agree there already is a warning, the same kind of symbol you would see if a civ stole land from you with a great general. It says something along the lines of rebels have spawned near so and so
     
  9. Callonia

    Callonia Deity

    Joined:
    Jan 14, 2010
    Messages:
    2,176
    This thread exists because Firaxis is still too lazy to rename the barbarians into Rebels. We're on third expansion and they still haven't done a damn rename.

    Shame on you firaxis.
     
  10. MarshalN

    MarshalN Prince

    Joined:
    Jul 23, 2013
    Messages:
    366
    I seem to remember in Civ2 when you have partisans rising up there would be a dialogue screen that tells you that. I haven't had a rebellion in Civ5 yet but I think that's a good way to handle it - maybe a screen similar to the notices you get about GP appearing.
     
  11. Louis XXIV

    Louis XXIV Le Roi Soleil

    Joined:
    Mar 12, 2003
    Messages:
    13,579
    Location:
    Norfolk, VA
    That would work very well. It would also help solve the problem because, once that population gets killed off, you'll stop having as much unhappiness.
     
  12. hobbsyoyo

    hobbsyoyo Deity

    Joined:
    Jul 13, 2012
    Messages:
    25,987
    Yeah, I think they start spawning at -10 now instead of -20.

    It can be annoying or fun, depending on the circumstances.

    I have to note that since the change, I see rebels spawn in the AI's capitals all the time now. It's kind of cool to see them get hit like that considering all the happiness bonuses they usually get. It also frustrates their efforts a lot more than a human players, it seems.

    I kind of like the idea behind this, I'd just like to point out that every time you kill an insurgent in the real world, you're just as likely to spawn 5 more insurgents from their family and friends as not.
     
  13. Bostock

    Bostock King

    Joined:
    Apr 28, 2008
    Messages:
    778
    I like how the poor OP was so humiliated by the answers to his question that he never showed up in his own thread again!
     
  14. VisageTDI

    VisageTDI Warlord

    Joined:
    Jul 16, 2013
    Messages:
    104
    Location:
    Croatia
    He does that in all his ??? threads... Silly questions, gets an answer and never bothers replying or thanking.
     
  15. Louis XXIV

    Louis XXIV Le Roi Soleil

    Joined:
    Mar 12, 2003
    Messages:
    13,579
    Location:
    Norfolk, VA
    Well, sometimes. Other times, you create a desert and call it peace. Roman cruelty did stop uprisings for quite awhile, although it's clear Assyrian cruelty eventually led to their downfall. Modern examples are useful for modern policy, but it's important not to assume the past 50 years reflect the past 6,000 years.
     
  16. poom3619

    poom3619 Ping Pang Poom!

    Joined:
    Oct 1, 2009
    Messages:
    1,420
    Location:
    /r/civ battle royale
    Personally, I would actually hate if "rebellion" are become noted on GP-ish pop-up. It would break my concentration with horribly trivial thing while I am trying to fixing happiness issue.
     
  17. troublmaker

    troublmaker Warlord

    Joined:
    Aug 7, 2013
    Messages:
    227
    Location:
    St. John's, NL
    Luckily rebels always miss
     
  18. Jatta Pake

    Jatta Pake Warlord

    Joined:
    Sep 24, 2007
    Messages:
    299
    Location:
    Los Angeles
    The only change I'd like to see is the creation of a Great Rebel Leader unit. He could just be a Barbarian version of the Great General giving bonuses to the barb units. Plenty of names available:

    Spartacus
    Robert E Lee
    Guillaume Cale
    Walter (Wat) Tyler
    Jakob Rohrbach
    Yemelyan Pugachev
    Stepan Razin
    Giuseppe Garibaldi
    Pancho Villa
    Zhu Yuanzhang
    William Wallace
    Nat Turner (One of my favorites)
    Ali bin Muhammad
    Toussaint Louverture
    Jean-Jacques Dessalines
    Samuel Sharpe
    Gaspar Yanga

    The list is almost endless...
     
  19. ToodleElNoodos

    ToodleElNoodos Warlord

    Joined:
    Oct 1, 2011
    Messages:
    187
    "My liege, these are not terrorists, they are pagan fanatics enraptured by your Autocracy! Commission your compassionate and wise missionaries to gather and nurture them into an iron fist against the accursed Freedom and Order lovers who permeate such vile and insidious deceits about you! May the great Red Face FROWN further upon us!"

    -The Heathen Conversion Canticles
    Of the Grand Reformed Order of the Pious Oxford University in Paris
    (For me? Rebels are free troops)
     
  20. weregamer

    weregamer Gandhi of the Mongols

    Joined:
    Sep 6, 2006
    Messages:
    252
    Location:
    San Jose, CA
    Oooo! That's almost as good, and much easier, than the Honor exploit.
     

Share This Page