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Barbarians spawning randomly in city states with barbarians disabled (Not a Bug)

Discussion in 'Civ6 - Bug Reports' started by nelsonjw, Nov 1, 2016.

  1. nelsonjw

    nelsonjw Chieftain

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    Barbarians, in pairs, are randomly spawning in city states and moving on human players. This is with barbarians disabled and no amenity problems in human player cities. Latest update available through Steam installed.
     
  2. AppleDumplingHead

    AppleDumplingHead Emperor

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    If amenities are low in a city, there's a chance it will spawn a rebellion. These appear generally as a pair of the highest melee units (on foot or mounted, never seen boats) that the city can produce, of the barbarian classification. I don't imagine disabling barbarians also disables the rebellion mechanic.
     
    Last edited: Nov 2, 2016
  3. nelsonjw

    nelsonjw Chieftain

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    I understand that, but notice I said there were no amenity problems in any human player cities. As to city states, if a city state is unhappy, should the rebellion immediately move to human cities? With +4 amenities in my capital and +5 in a nearby city, tanks spawned in a city state and each moved on one of my cities.

    This actually has happened three times over the course of a game with barbarians disabled. Twice to me, once to the other hotseat human player. In no case did a human city have an amenities deficit.
     
  4. Browd

    Browd Dilettante Administrator

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    That's what CS rebels often do. You are probably a tastier target than a struggling CS, whose tiles are already pillaged.
     
  5. AppleDumplingHead

    AppleDumplingHead Emperor

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    Yeh, the rebellion units just kinda parade around as they see fit. Generally they like to attack whatever unit they see, against which the AI deems it has a statistical advantage.

    It happens to the AI opponents, too, especially in periods of war. A few days ago, I was attacking China (I forget who I was) and had plans after taking one of his satellite cities to take his capitol. I took the first city, then his city to the east spawned 2 knights. So these things come running at me because I have units out in the open, and before I could focus fire them down, they'd killed an archer, a catapult, and caught one of my swordsmen so he couldn't get away from between them at one point. He died valiantly, though. Then 2 more spawned at his capitol down south, so I avoided them by 4 tiles circling around up north and liberated a city state from China instead. Totally messed up my plans, his insurrection killed 5 total units before the war ended. He had succeeded in killing only one, himself.
     
  6. nelsonjw

    nelsonjw Chieftain

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    So the consensus is basically 'working as designed' and not a bug?

    Is there anything that can be done to help city-states with amenities so they do not go into rebellion? Or at least be able to see if a city state is struggling and is about to?
     
  7. Browd

    Browd Dilettante Administrator

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    Unless you are Suzerain, you can't really do anything, except camp some advanced ranged units nearby to squash any rebels that do appear. And even if you are Suzerain, the only other things you can do are sends in builders to repair any pillaged tiles and camp units inside their borders.
     
  8. AppleDumplingHead

    AppleDumplingHead Emperor

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    I don't know. It's something in the code and probably the reason they often still have spearmen and catapults in 1900ce. It's a pain in the ass when you lose a trader or religious unit to them, too.
     
  9. nelsonjw

    nelsonjw Chieftain

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    Still supporting the possibility it's an unintended bug, I did try opening an auto-saved game from the turn before the barbarians spawned and this time they did not. In fact, the city state appears perfectly content.
     
  10. Browd

    Browd Dilettante Administrator

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    Rebel spawning is a function of RNG, so absence of rebels on reload isn't determinative of anything.
     
  11. AppleDumplingHead

    AppleDumplingHead Emperor

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    Yeh, I think there's a very small chance at like -3 and the percentage increases several times by -10 or -12. You can have an occupied city bounce down to -8 for several turns and they might not spawn.
     
  12. nelsonjw

    nelsonjw Chieftain

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    What's the best way to monitor CS amenities (happiness) to try to prevent rebellion?

    Also, it would help if the notification specifically stated that _____ city state has rebelled.
     
  13. Valmighty

    Valmighty Warlord

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    This happens to me. How can city states be unhappy? How can they deal with this since they can't trade?
     

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