I think strong barbs is a good idea. This way early expansion would be put in check & civs left alone won't expand like mad. I would actually prefer if groups of 3-4 barb units organize & try to attack your city in attempt to loot it instead of the rule of just going on attacking spree as soon as spawned.
I'd have to see this in action but my gut instinct is that this would just increase frustration and make honor opener more or less mandatory unless you build a lot of early units (consider when you're healing up for 1-2 turns to finish off a barb, and a new barb spawns AND the old one has healed = dead unit for you).
Barbs are anarcho-syndicalists like the rebels in Paradox games? Cool!
I think the Honor opener is already highly recommended, if not mandatory, in most situations. There are so many barbs that the culture rain lasts profitably for a long time. In fact, I was wondering if the Honor opener should be weakened a little, given how much of a no-brainer taking it seems to be now.
Good point. Either culture bonus from killing could be nerfed or simply changed to something else. I would prefer changing it completely since culture from barbs slightly overlaps Aztec UA & nerfing it might make it too weak/boring.
I think the Honor opener is already highly recommended, if not mandatory, in most situations. There are so many barbs that the culture rain lasts profitably for a long time. In fact, I was wondering if the Honor opener should be weakened a little, given how much of a no-brainer taking it seems to be now.[/I].
I don't think I've taken the honor opener since I switched to VEM. I start with tradition/liberty about 65/35 or so, and I've never thought honor was mandatory. In order for the honor opener to break even with tradition you need to kill a barb every two turns or so. I've just never seen it as that useful but now I'm tempted to try it out just to see what happens.
Getting the honor opener is obvious for conquerors, but I suspect that will always be the case regardless of what bonuses we put there. Only 32% of non-conquerors get the policy.
I'm suggesting that at its present level just about everyone should take it... which you would probably agree is too much.