Sarevok said:
I agree. Do you like 1.1?
After a little playtesting I have to say:
It does improve the scenario a Lot
This is one of the most playable scenarios I have played and the level of detail is very high.
Still with the masses of good suggestions I do feel a little bit sorry that so many of the good suggestions were leftout..
There could be a hardcore strategy Mod of version 1.1 in what many of the suggestion could be in. (It woulden't need a new EAST folder and so take only marginal upload space. ) Other people may disagree with these suggestions, but in my mind they would be good. And don't worry this is the last time I mention them:
1) Tank Destroyers should be defencive/support-tanks like in real history. ( I have before explained how this would be implemented well)
2) AT-guns & AA-guns for the Soviets and small countries. These guns would have range 0 and improving ranged damage as technology advances. They should be capturable and immobile. Only movable by Trucks, halftracks and horses.)
3) The German 88mm looks stupid when it moves it should be immobile and only movable by a Truck, Halftrack and horses.
4) The population icons look like from the stone age. They should be industrial or even modern in the west.
5) Workers are still from the stone age. They should be atleast industrial.
6) Workers should cost more and so be more important. Now they are used as bait against the stupid AI.
7) Repearing mines/farms should be available a lot sooner but take much time.
8) Soviet Guards Division is unhistorically cheap. (How can Russia have massive infantry losses with cheap&superior Infantry ? They could build good equiped infantry, but it costed a lot. Normal Russian infantry was cheap and badly equipped. Lowering the Soviet Infantry's cost to 40-50 and skills to [7.7.1] it would improve game balance (as Russia has great cost-effectiveness) and realism with higher soviet casualties as poorly equiped infantry was sent to stop the German/Finn/Hungarian/Romanian/Bulgarian/Italian advance.
9) The Soviet military base of Hanko should be added at the southest point of Finland.
10) Southwest Finland is mainly farmland.
11) Tornio isen't good farming land and it isen't so industrial atleast at this time.
12-15) Thundra should have a move cost of 2 and a defence bonus of atleast 30! SKI infantry should have ignore move cost in thundra. All of Finlands infantry was ski infantry. All of Finnish infantry was ski infantry, but because the normal infantry divisions had heavy equipment they have the movement of 1. Jägers had only light equipment(mortars/machineguns) and were fast moving because of it. Finnish infantry was specialized to forest tactics so maybe ignore move cost in forest..? Finland has a lot of swampforest, but it looks really wierd being almost all swamp...? Half of the Finnish infantry was Jäger infantry. Jägers aren't super infantry (costing 170?? cost-effectiveness pure crap?) Jägers are fast moving attack tactics using infantry. Jägers diden't have heavy defence equipment like heavy mortars or AT-mines. Their defence can't be better than normal infantry's. Finland dosen't have tanks to build (Realistic I have to admit). Germany gave us the only tanks that really could do something. Finland coulden't build tanks in WW2. (only 6 tanks in total ! Anti-tank/air guns more.) But now Finland dosen't have anything to make the innitial attack to liberate Karelia!?!? Now Finland can't even build any attack troops..?? And as a Finn I fail to accept that mongrel as Finland. It's like Finlands "head & uppertorso" was cutoff. Our swamp isen't like Florida's swamp plains, ours is swamp FOREST.
16) Germany's & Finland's Great Military leaders were already given. They be added.
17) There was no Finnish troops in Lappi (Northern Finland). Only Germans. The Finnish troops there should be moved south to enable the Finnish advance. Now Finland will lose Capital Helsinki in few turns.. (The battle goes the wrong way!)
18) Vyborg(Viipuri) was Finlands second largest/richest city. And had Europe's biggest Paper industry. The Soviets used it mainly to build explosivemass for artillery shells.
19) Western Germany should have more industry or have a Wonder "German industrial heartland" what increases production and becomes obsolite as the Americans start mass bombing West Germany.
20) Civilopedia still has errors what have been pointed out before.
21) Germanys allies were Republics. Just rename the Government to Republic.
22) Germanys allies leaders are called Great Leader, Emperor/Empress. This is stupid. They were Presidents, Prime Ministers and a General. This could be fixed giving all them a Government of their type.
23) Nazism and Fascism diden't have a draft rate of 2.. it was more like 1. I understand it somewhat that Germany can't draft (in the beginning), but the smaller countries relied more on quickly drafting more infantry when the situation got bad.
24) The ally coutries weren't genetically so weak compared with Germany and Russia
that they diden't have other skills than militaristic. In my mind they should have atleast:
Romania: Com Agr
Hungary: Mil Ind
Bulgaria: Mil Com
Italy: Religius Agr
Finland: Mil Ind
25) Unsure but does the adviser still say "The BABYLONIAN army fears our Finnish Infantry ?" It should be fixed.
26) Leningrad could and Sevastapol could have some immobile ships to bombard the German advance from harbor. They would be sinked before/as the Germans captures these cities.
27) Tallinn should have fortress(shore) guns. Even if you don't want to enable building ships or shoreguns there was some strategic importance from them in some areas on the Eastern Front and they should be placed there. It would give more reason to try to conquer these cities fast and strategic meaning for the Soviets to try to stall the Germans there under their fire.
28) And could someone answer does Mass Conscription do anything..? You don't need it for Era advancement, but I can't find anything what needs it for anything..??
Thats all. Othervice great scenario