1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Barbs everywhere in PTW

Discussion in 'Civ3 - General Discussions' started by whodat, Nov 7, 2002.

  1. whodat

    whodat Chieftain

    Joined:
    Jan 2, 2002
    Messages:
    20
    Location:
    St. louis, MO
    I started my first game of PTW last night. I started on Regent roaming barbarians using the Vikes. I am at about 400 AD now and barbarians are worse than I have ever encountered in Civ 3. I had 8 horsemen rushing my capital which is well defended, 3 roaming outside my borders, and 4 rushing a minor city. Barbarian camps keep appearing also. I have a few warriors roaming around taking out camps, so I do get 25 gold every once in a while. Anybody else had a similar experience?
     
  2. sealman

    sealman Hater of Babylonians

    Joined:
    Jan 23, 2002
    Messages:
    3,326
    Location:
    Manassas, VA
  3. whodat

    whodat Chieftain

    Joined:
    Jan 2, 2002
    Messages:
    20
    Location:
    St. louis, MO
    Another strange thing about the same game. Since Vikes are expansionist I expected many techs from goody huts but only got ceremonial burial from huts. I received about 6 or 7 skilled warriors and gold from a couple huts.
     
  4. NHJ BV

    NHJ BV El Presidente

    Joined:
    Jul 15, 2002
    Messages:
    215
    Gotta love them "skilled" warriors...:rolleyes:

    Conscript warrior skilled? Now if they would give me an elite warrior...:)
     
  5. sumthinelse

    sumthinelse civ investigator

    Joined:
    Mar 20, 2002
    Messages:
    1,333
    Location:
    Austin Texas USA
    What size map? What difficulty level?
     
  6. Drakken

    Drakken Chieftain

    Joined:
    Feb 6, 2002
    Messages:
    130
    Location:
    Chicago
    I was playing as the Aztechs with Barbs set to raging. I always play with them set to raging so I have a good frame of reference. However in PTW the barbs went nutzo.

    I was on an island continent full of mountains, hills, and 1 other civ. The terrain slowed the settlement of the territory so that may have helped spawn more barbs. When they had a massive uprising all hell broke loose. There were I believe 5 camps that each released 8 to 12 horsemen. Holy shmoly!:eek: I had only just researched ironworking. There was utter chaos. workers had to be protected by atleast 2 spearmen to prevent capture.

    The barbs also seemed smarter to me. No longer did they waste themselves on my spears in the cities. They roamed around waiting for targets of opportunity. It was wacky! Thank god for all of the gold I collected from them or all would have been lost!

    I think they adjusted the setting for PTW, and to be honest I like it. In the past raging meant really very little as they never created a challenge like this game had.:D
     
  7. joycem10

    joycem10 Chieftain

    Joined:
    Jan 25, 2002
    Messages:
    2,352
    Location:
    pittsburgh
    I really like the new barbs in PTW.

    Like mentioned above they are alot smarter than in the past. Instead of beelineing right for the nearest city and wasting tmeselves on gortified defenders they roam around the board. They will avoid difficult targets like spearmen fortified on hills and mountains. They also seem to pillage quite a bit more than in the past.
     
  8. CurtSibling

    CurtSibling ENEMY ACE™ SLeague Staff

    Joined:
    Aug 31, 2001
    Messages:
    27,864
    Location:
    Innsmouth
    In the editor,
    decrease your unit's power versus barbs, for each dificulty level...
    Our white garbed pals become a royal threat to all and sundry,

    I had a city with 6 spearmen in defence and the barbs made mincemeat out of em!

    Trust me, it's a nightmare!
     
  9. DaDoo

    DaDoo Chieftain

    Joined:
    Jul 17, 2002
    Messages:
    371
    Location:
    Sacramento, CA
    I think the fact that now barbs just won't march into the closest battle like lambs to a slaughter house is a huge improvement. Also because of that, it'll appear we have more barbs around since many of them are roaming around looking for a weak target instead of going on a suicide mission. It's now quite dangerous to have settlers unescorted walking around with barbs now literally "roams" around the map. Sometimes even the workers near cities need escorts. It's a major improvement and I like it. :)
     
  10. tcjsavannah

    tcjsavannah Wow, it's been a while...

    Joined:
    Dec 17, 2001
    Messages:
    1,275
    Location:
    uh, Savannah :)
    I noticed the "uprising" means there's a ton of barbs in ALL camps on the continent, not just one.. that was a major pain in my first PTW game.

    Took me down from ~750 gp to ~150 in like two turns..
     
  11. Le Petit Prince

    Le Petit Prince Communist Comrade

    Joined:
    Aug 27, 2001
    Messages:
    224
    Location:
    Montreal, Canada
    Are they much more or just intelligent....
     
  12. cgannon64

    cgannon64 BOB DYLAN'S ROCKIN OUT!

    Joined:
    Jun 19, 2002
    Messages:
    19,213
    Location:
    Hipster-Authorland, Brooklyn (Hell)
    So, you were in 400AD? Remember, whenever a second civ enters the Midevial ages, there is a worldwide barb uprising. That is probably what happened.

    CG
     
  13. Padma

    Padma the Inbond Administrator

    Joined:
    Dec 10, 2001
    Messages:
    14,394
    Location:
    Omaha, Nebraska USA
    Firaxis said they tweaked the AI so it won't simply suicide against your fortified troops - they will split up, and search for your weak points.

    Definitely "more intelligent". ;)
     
  14. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    I was playing a standard earth map (modified scenario with correct starting locations), and the Americas had TONS of barbs roaming around. (which prevented Japan from colonizing it, and making contact with the rest of the world!). It probably kept their techs down low... (430AD, and most are in mid-antiquity). I'm in the mid middle age. :) I guess it's a bit realistic in a way...
     
  15. Sparrowhawk

    Sparrowhawk The Builder

    Joined:
    Sep 13, 2001
    Messages:
    1,676
    Gender:
    Male
    Location:
    Weimar, Germany
    The more barbarians the better, as far as I am concerned. I've edited my games so that they get less of a handicap. It's a great way to temper AI expansion.

    I'm also thinking of replacing the standard Horseman unit that they get with a 3/2/2 White Dragon. That should make things interesting :D I figure that mythical dragons go along well with mythical 'barbarian' cultures. Besides, the way I set up the dragon a/d/m, they won't be destroyed easily until the advent of Knights.
     
  16. Silverflame

    Silverflame OBJECTION!

    Joined:
    Oct 8, 2002
    Messages:
    2,111
    Location:
    On the West Coast
    Usually the barbarians are smarter in PTW. However, I have found one encampment do something stupid. My warrior was roaming around dispersing encampments, then I was two squares away from one. There was a Celt warrior next to it that was about to disperse it. Then the huge stack of doom came. But instead of attacking the Celt warrior, they all went some other direction, leaving no one but their warrior to defend their home. The Celts quickly got it. Man, if I were those barbarians, I would have sent half the horsemen to kill the Celt warrior and the other half to kill mine. This is strange...
     
  17. whodat

    whodat Chieftain

    Joined:
    Jan 2, 2002
    Messages:
    20
    Location:
    St. louis, MO
    Standard, Regent level. Normal climate. Pangea. 70%.
     
  18. Bamspeedy

    Bamspeedy Drinking with Obama

    Joined:
    Dec 18, 2001
    Messages:
    7,198
    Location:
    Amish Country, Wisconsin, USA
    Prima's strategy guide says that now the barbarians will not attack if they have less than a 20% chance of winning the battle. That is why they seem to be smarter and don't attack spearman on mountains for example. The higher levels you play, the less combat bonus you get vs barbs, so you will probably see barbs attacking more often (instead of wandering away, probably going after some AI worker off in the distance) , the higher level you go.

    I haven't really noticed a difference in huts for expansionists. Playing with 30 civs (huge pangea map, but with that many civs, it's kind of crowded) and building a bunch of scouts I got over 10 techs. on Monarch. I don't like getting the cities from huts, I prefer the settlers. I hate getting a city 1 tile away from a coast :mad:, but I guess it is a little better than no city/settler at all.
     
  19. sumthinelse

    sumthinelse civ investigator

    Joined:
    Mar 20, 2002
    Messages:
    1,333
    Location:
    Austin Texas USA
    Subject: By 400 AD your scandanavian civ only got one tech from goody huts.

    OK, how many scouts did you build? How many other civs were there, and how many of them were expansionist? If you opened 30 goody huts with an expansionist civ the odds of getting less than 2 techs should be about 0.00004, or 1 in 25000. If you only opened 10 huts by 400AD, the odds should be 0.09 (1 in 11), of getting less than 2 techs, which would be a lot easier to believe.
     
  20. Cantankerous

    Cantankerous ...but I do know Shinola

    Joined:
    Jan 11, 2002
    Messages:
    601
    Location:
    Texas
    Are you being serious, or is this an inside joke? (I'm asking seriously.) I've never heard of this. Is this something new for PTW or is it something that I've just been oblivious of all this time?

    __________

    Regarding the new barbarians actions in PTW, I like their new ways as well. Less predictable means more challenging and more interesting outcomes.

    Funny thing though, a barbarian horseman went out of its way to attack a healthy veteran Numidian Mercenary (not fortified) in a forest when there was a fortified Horseman with only one hit point in a tile adjacent to the barbarian.

    I thought that was odd.
     

Share This Page