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bargaining cities

Discussion in 'Civ3 - General Discussions' started by kman, Jul 27, 2003.

  1. kman

    kman Chieftain

    Joined:
    Jul 26, 2003
    Messages:
    23
    I have only once been able to get a losing civ to give up a city for peace. Is there some trick to getting them to give it up?
     
  2. rangers85

    rangers85 Official Thread Killer

    Joined:
    Dec 5, 2001
    Messages:
    222
    If you mean in a trade, you can't. Only as part of peace treaties can cities be exchanged. This was an exploit in earlier versions of Vanilla civ.
     
  3. wilbill

    wilbill That Old Time Religion

    Joined:
    Nov 18, 2002
    Messages:
    2,513
    Location:
    North Carolina
    kman, you have to have beaten them pretty badly - like capturing or razing several cities - before they'll give a city up in peace negotiations. Even then, they often are only willing to give up a size 1 backwater town that would probably flip back to them in a turn or two.
     
  4. Hooray

    Hooray Civ3 Cartographer

    Joined:
    Jun 4, 2003
    Messages:
    846
    Location:
    West Virginia
    The better the city, the more the AI will want to keep it. Even if you give the AI a major thrashing, they'll probably only be willing to give up small tundra cities.

    I once captured 80% of the Zulus' territory, and Shaka would only give up two ultra-corrupt size one cities in return for peace.
     
  5. The Yankee

    The Yankee The New Yawker Retired Moderator

    Joined:
    Sep 1, 2002
    Messages:
    19,467
    Location:
    Minneapolis, MN
    There really should be a way around that exploit of selling cities just to bring them back. Maybe make all the citizens in the sold city become the citizens of their new nation? Maybe a free temple? There's got to be a simple way around that.
     
  6. Pembroke

    Pembroke Tribune

    Joined:
    Jul 1, 2002
    Messages:
    622
    The AI ought to check:
    - Can the AI reach the city only by going through foreign territory?
    - Does the culture flip chance exceed X%?

    If either is yes then no trade.

    Also to thwart that annoyingly ingenious human habit of coming up with new cunning plans :) add a rule that if the city bought ends up again in the human possessions - by any means whatsover except direct trade - in the following N turns the buying AI civ "feels betrayed" and thereafter won't trade cities with the human anymore except as part of a peace settlement or blackmail.

    Would this be enough? I.e. if the above were implemented then what New Cunning Plan (TM) :) you'd come up with to swindle the AI?
     
  7. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    49,809
    Location:
    Salisbury Plain
    I just beat them down until the give me everything but the capital.
     

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