Early in map-making I like to make a scaled-down image of the total map as an aid. The minimap just doesn't show enough detail. For the sake of those who might like a peek behind the curtain thought I'd share these along with a few notes ... The maps are based on topographics of Mars - with considerations from various maps with Barsoomian details overlain, maps of terraforming and from other games such as Space: 1889 - found at various websites. Basic concept is a set of three maps for the same base scenario. Perhaps with some variation of tech tree & start locations as Mars evolves. The seasons in the titles refer to eras in Mars' evolution rather than actual seasons. Spoiler : Maps are 256x256 - I like large maps. These are at the initial stage of conversion using bmp2bic. No placement yet of overlay terrain such as forests & rivers. Tundra = marker for volcanos. Need to put lm terrain such as badlands in place of some hilly areas. There's a lot more work to do: All Break up too geometrical regions such as straight line ranges Break up large swathes of similar terrain Place volcanos Spring Add rivers & replace some lakes with flood plains or swamps Add forests & jungles Reduce North Polar tundra Summer Follow Spring pattern for forests & jungles but reduce in size More volcanos Change water depths to make shallower More plains & deserts Shrink/remove some lakes Flood plains become grassland Add artificial rivers as beginnings of canals Autumn More South Polar tundra (snow hills & mts) Place canals Mix Northern desert/plains borders to lessen coastline effect More volcanos, especially in Olympus Mons region Less water in Hellas crater - central summit island? Multiple rings for Hellas region? Cydonia landmark terrain? NB: These are for a steampunk scenario combining Barsoom with elements from other sources (Space: 1889, Edison's Conquest of Mars, Lieutenant Gullivar Jones: His Vacation, etc.) Balthasar is also working on a more strictly ERB Barsoom scenario.