Barter Planets

Stylesrj

Tabitha SEAL
Joined
Jul 7, 2006
Messages
4,311
Location
New LA, Planet Mira
Who thinks these are overpowered? You find one, take it over and put a Warp Nexus on it.
Then once you have 5000+ of a resource (easy to come by really), you simply fly to an asteroid field or a place without a Nexus, sell those resources until it costs 1 to buy or sell... return to the network and suddenly bam! You can win by any sort of victory really.

Combine it with Suzanne Fielding and her 50 credits per city for extra fun.
Of course you might not get the barter planet, but still, completely overpowered if you do.

It's pretty much how I win any game. Unless of course you set victory to Domination and yet somehow everyone allies against you and wins by Population...
 
Yes, it's crazy. I've been trying to think of what barter could do that wouldn't make the market manipulable and I think it would have to be a 'if in your federation' condition and work no matter where you are. If you can decide to affect the price and then not affect the price for just the cost of one move then it will be abusable, so it can't be something you can turn on and off at will. I like getting the barter planet and being free to shuffle resources around more freely when I need a lot of one thing one turn, but getting free money is surely not the intended affect.

It reminds me of Civ World. Which I didn't hate partly because I won a whole game almost single-handedly by playing the market. Everyone was buying food to increase their population. Population that can produce yields. But I could just buy any yield my population could produce by selling food for 5 times what anything else cost. It was the first time I ever discovered how to break a game all on my own.
 
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