1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Barter Planets

Discussion in 'Starships' started by Stylesrj, Apr 7, 2015.

  1. Stylesrj

    Stylesrj Tabitha SEAL

    Joined:
    Jul 7, 2006
    Messages:
    4,311
    Location:
    New LA, Planet Mira
    Who thinks these are overpowered? You find one, take it over and put a Warp Nexus on it.
    Then once you have 5000+ of a resource (easy to come by really), you simply fly to an asteroid field or a place without a Nexus, sell those resources until it costs 1 to buy or sell... return to the network and suddenly bam! You can win by any sort of victory really.

    Combine it with Suzanne Fielding and her 50 credits per city for extra fun.
    Of course you might not get the barter planet, but still, completely overpowered if you do.

    It's pretty much how I win any game. Unless of course you set victory to Domination and yet somehow everyone allies against you and wins by Population...
     
  2. Minor Annoyance

    Minor Annoyance Chieftain

    Joined:
    Jun 27, 2007
    Messages:
    2,247
    Gender:
    Male
    Location:
    Hamilton, Ontario
    Yes, it's crazy. I've been trying to think of what barter could do that wouldn't make the market manipulable and I think it would have to be a 'if in your federation' condition and work no matter where you are. If you can decide to affect the price and then not affect the price for just the cost of one move then it will be abusable, so it can't be something you can turn on and off at will. I like getting the barter planet and being free to shuffle resources around more freely when I need a lot of one thing one turn, but getting free money is surely not the intended affect.

    It reminds me of Civ World. Which I didn't hate partly because I won a whole game almost single-handedly by playing the market. Everyone was buying food to increase their population. Population that can produce yields. But I could just buy any yield my population could produce by selling food for 5 times what anything else cost. It was the first time I ever discovered how to break a game all on my own.
     

Share This Page