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baseproduction -3

angeleyes

mood indigo
Joined
Oct 12, 2005
Messages
2,300
Location
The Netherlands
I engage a lot of (minor) weird things in bts, one of them this one: i think its a graphic thing, in the game the calculation seems correct, but its not OK.



save

hm this should be in bugreports, maybe a moderator can replace this thread...?
 
It will only be a bug if the university actually completes in one turn, because then it is a huge exploit!

I suspect what happened is that you completed something for which there were additional production bonuses (stone, marble, leader traits, etc. . .) . Since those bonuses don't apply to the University, the game is adjusting the overflow and ending up (somehow) at -2 hammers.

-2 *1.5 (forge+Org Rel.)= -3

the # of turns to complete is cost/adj. production, but cannot be less than 1. Any positive number divided by a negative number is less than 1, so 1 is what the game displays.

Like I said - if the Uni completes, it's really problematic. . .
 
This all is not the case, in the picture you can see the overflow is only 1! As i enter the game, the next turn base production is -4 and there's not one hammer put into the university. Other city's also have too few hammers assigned.

edit: after enter baseproduction of course stays -3, but with 50% multiply it becomes -4....
 
Thanks, i indeed defied an AP-resolution, and i was suprised that i got angry faces despite the resolution didn't get enough votes.
 
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