1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Basic Modern Civilizations for YnAMP 1.0

Adds over 60 simple playable civilizations based on modern countries, replacing vanilla civs.

  1. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    329
    Location:
    Canada
    Basic Modern Civilizations for YnAMP - Adds over 60 simple playable civilizations based on modern countries, replacing vanilla civs.

    Features:

    Adds 63 simple modern Civilizations to the game, replacing vanilla civs. Built-in compatibility with YnAMP (TSL for Giant Earth, Greatest Earth, and Play Europe Again maps) but can be played with any map. Each civilization is identical in terms of gameplay (no unique units, infrastructure, or agendas).
    Spoiler Full List of Civilizations :
    Included in the base mod:
    • Algeria
    • America (United States of)
    • Angola
    • Arabia
    • Argentina
    • Australia
    • Brazil
    • Canada
    • Chile
    • China (PRC)
    • China (ROC)
    • Colombia
    • Congo
    • Cuba
    • Egypt
    • Ethiopia
    • Finland
    • France
    • Germany
    • Greece
    • Iceland
    • India
    • Indonesia
    • Iran
    • Iraq
    • Ireland
    • Israel
    • Italy
    • Japan
    • Kazakhstan
    • Libya
    • Madagascar
    • Malaysia
    • Mali
    • Mexico
    • Mongolia
    • Morocco
    • Myanmar
    • Netherlands
    • New Zealand
    • Nigeria
    • North Korea
    • Norway
    • Pakistan
    • Peru
    • Philippines
    • Poland
    • Portugal
    • Romania
    • Russia
    • South Africa
    • South Korea
    • Spain
    • Sudan
    • Sweden
    • Tanzania
    • Thailand
    • Turkey
    • United Kingdom
    • Ukraine
    • Uzbekistan
    • Venezuela
    • Vietnam
    Included in Basic Civilizations Expanded:
    • Denmark
    • Kenya


    Downloads
    Steam Workshop Link
    CivFanatics Download

    Add-Ons:

    • Basic Civilizations Expanded- adds additional civilizations (Denmark, Kenya, and more in the future)
    • Basic Civilizations Flags – replaces each civ’s icon with their corresponding country’s flag
    Basic Modern Civilizations Expanded- Steam
    Basic Modern Civilizations Flags - Steam
    All Addons - Direct Download


    Bug Reports

    When reporting a bug, please retrieve the logs. The log files can be found in your "..\Documents\my games\Sid Meier's Civilization VI\Logs" folder.

    Launch a game, reproduce the bug then quit the game, open the lua.log with notepad and copy/paste everything in it in https://pastebin.com/ then post the generated link along with a description of the problem.

    The Database.log and the Modding.log may also be needed to check for incompatibilities.

    Thanks.

    Development


    You can view development progress at our development thread. The latest indev version of the mod is always available on GitHub : https://github.com/Gedemon/Civ6-BasicModernCivilizations

    Screenshots



    Join the team!


    We are looking for new people to contribute to the project as we continue to expand and add more civilizations and features. If you're interested, let us know at our development thread, and we'll help you get started. Here are a few of the ways you can help out:
    Spoiler :
    TRANSLATIONS

    We welcome any efforts by translators to make the mod available to a wider audience. However, please note that certain city lists are subject to change. As such, I recommend avoiding translating any city list that is under 30 cities large, as those may be changed as they are extended, creating conflict and confusion.

    TSL

    Any help adding True Starting Locations is greatly appreciated. Give us a shout at the development thread if you’re interested and we’ll let you know what needs to be done. Currently, we are aiming to finish adding TSL for Largest Earth, begin adding TSL for various smaller YnAMP map projects (ex. The Americas), and to prepare TSL for some civs that have yet to be implemented.

    TSL should be formatted like so:
    Code:
     <Replace MapName="NameOfMap" Civilization="CIVILIZATION_CIVNAME"       X="x coordinate" Y="y coordinate" />
    With NameOfMap being replaced with the name of the map, Civname being replaced with the name of the civ, and x coordinate and y coordinate being replaced with the X and Y values respectively of the tile in which you want the civ to spawn.

    Ex:
    Code:
    <Replace MapName="GiantEarth" Civilization="CIVILIZATION_RUSSIA"      X="36" Y="74" />
    You can find the coordinates of any hex by opening the corresponding map in Civ 6’s worldbuilder and clicking on the hex.

    ART

    As we expand the mod and introduce new Civilizations and City States, additional art will be necessary. Anyone willing and able should report to the development thread, where we can provide you with some direction. The main things we need are 256x256 icons (alphas) and badges (colored icons on a circular colored background), though all contributions are welcome (perhaps work could even be done to begin adding leaders to some of the civilizations?). Modelling work for units and/or buildings is also appreciated.

    CODING

    Any help on the coding front is always appreciated. If you have experience implementing City States and Civilizations and are interested in contributing to the project, let us know and we can get you set up. I’m interested in having some basic uniques as well as City State abilities coded in as well.


    Credits:
    @Gedemon : Coding
    @DarthStarkiller : Civilization Icons
    @janboruta : Icons for Spain, Poland, Norway, and Russia
    @Mobfire : City Lists, Diplo/Loading Screens, Color Schemes
     
    Last edited: Jan 9, 2018
    Gedemon likes this.
  2. Golan v

    Golan v Chieftain

    Joined:
    Oct 31, 2016
    Messages:
    127
    Gender:
    Male
    The game collaps.. not working :/
     
  3. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    329
    Location:
    Canada
    Logs?
     
  4. Kevin Rennyer

    Kevin Rennyer Chieftain

    Joined:
    Jan 11, 2018
    Messages:
    13
    Gender:
    Male
    No working
     
  5. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,583
    Location:
    France
    works here.

    logs ?
     
    Kevin Rennyer likes this.
  6. j1mysalonika

    j1mysalonika Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    1
    Gender:
    Male
    Hi there, very nice addition!

    Although I'm using the Giant Earth Map, Colombia & Mongolia ended up on appearing in middle Europe and Australia at South Asia! I see it happening with other civs as well.
    (I started with the Hellenic Republic-Greece with 17 random civs and 9 city states)

    Any recommendation on how to fix or if it is fixable??

    Thanks in advance!
     
    Last edited: Jan 17, 2018
  7. Kevin Rennyer

    Kevin Rennyer Chieftain

    Joined:
    Jan 11, 2018
    Messages:
    13
    Gender:
    Male
    [QUOTE = "Gedemon, post: 14991429, membro: 51718"] trabalha aqui.

    logs? [/ QUOTE]


    I can not start the game with these mod's enabled. I downloaded the files to the folder: \ Documents \ my games \ Sid Meier's Civilization VI \ Logs. Did I do it correctly or should I insert the files into a new folder?
     
  8. tsf4

    tsf4 Chieftain

    Joined:
    Aug 9, 2012
    Messages:
    54
    This will let them be used in regular play too, right?
     
  9. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,583
    Location:
    France
    the logs are needed to help me understand why it's not working on your side, see here:
    https://forums.civfanatics.com/threads/how-to-get-the-log-files-before-reporting-a-bug.619054/

    If you have trouble installing mods manually (they do not work when put in the logs folder), see here:
    https://forums.civfanatics.com/threads/how-to-install-a-mod.601629/
     
  10. savio.dibi

    savio.dibi Chieftain

    Joined:
    Feb 2, 2018
    Messages:
    29
    Gender:
    Male
    Same here, not working :(. Here are my log files:
     

    Attached Files:

  11. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,583
    Location:
    France
    thanks for the logs.

    but how exactly is it not working for you ?

    the civs are not shown in the setup screen ?
    you get a crash to desktop ?
    a blue loading screen then back to main menu ?
     
  12. savio.dibi

    savio.dibi Chieftain

    Joined:
    Feb 2, 2018
    Messages:
    29
    Gender:
    Male
    In my opinion, this is a huge mod that would be so great if It would not have so many bugs (reading upper opinions).
    In my case, Civilizations are shown, but with several times trying between advanced game; then It crashes during the loading screen and put me back to main menu.
    Thank you so much for your extraordinary work in this and others Civ6 mods. I am looking forward the next release. Good job
     
  13. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,583
    Location:
    France
    what do you see on the loading screen ?
     
  14. savio.dibi

    savio.dibi Chieftain

    Joined:
    Feb 2, 2018
    Messages:
    29
    Gender:
    Male
    After several attempts, in which I moved several folders, I managed to play.
    I chose to play with various civs, and in particular I found a "geographical problem" with Denmark. if I choose Greatest Earth map, the initial position of this civilization is on a piece of non-existent land that connects Denmark and Sweden, so that would mean that the Scandinavian countries and continental Europe would be physically connected, but in reality it is not so.
    My advice is to move Copenaghen (starting point) to continental Denmark.
     
  15. savio.dibi

    savio.dibi Chieftain

    Joined:
    Feb 2, 2018
    Messages:
    29
    Gender:
    Male
    Any advice?
     
  16. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,583
    Location:
    France
  17. savio.dibi

    savio.dibi Chieftain

    Joined:
    Feb 2, 2018
    Messages:
    29
    Gender:
    Male
    Yeah, I probably meant the Giant Earth (the 2nd biggest in the game). I will try and let you know.
     
  18. savio.dibi

    savio.dibi Chieftain

    Joined:
    Feb 2, 2018
    Messages:
    29
    Gender:
    Male
    I changed start position of Denmark for Giant Earth, but I don't understand how to change terrain type. If you, or someone else, need the Denmark adjusted Giant Earth, here it is the file.
     

    Attached Files:

    • TSL.xml
      File size:
      22.9 KB
      Views:
      21
  19. RedSaint

    RedSaint Chieftain

    Joined:
    Jun 29, 2009
    Messages:
    1
    Love this mod. But I can't get any city states to spawn in with this mod active. I've looked at the files to see if there was any config to correct this, but doesn't seem like it.
    So is no CS' spawning intended with this mod active?
     
  20. savio.dibi

    savio.dibi Chieftain

    Joined:
    Feb 2, 2018
    Messages:
    29
    Gender:
    Male

    Attached Files:

    • TSL.xml
      File size:
      22.9 KB
      Views:
      21

Share This Page

Ebates: Get Paid to Shop