Basic Openers and General Gameplan

Basilius

Chieftain
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Jun 2, 2015
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Dear forum,

Over the weekend my friend and I returned to Vox Populi after about a year's hiatus. We're big fans of the mod, but are a bit rusty and tried to find some general strategies in this forum. We've seen some fruitful discussions, but they meander and are sometimes months old.

Now that the mod seems to be settling down, would you kind souls offer some basic openers and general game-plans for the three initial social policies, or, if you're up to the task, each civ?

I'm hoping this will be a consolidated reference guide that other new-comers can check without needing to dig through all the different threads.

Thank you.
 
Thanks CrazyG.

Re: CrabHelmet, Greece and the Celts are our favorite civs. Rundowns on those are greatly appreciated.
 
A few quick and easy tips:

1) Most common early build order seems to be Monument (or Shrine) -> Shrine (or Monument) -> Warrior -> Settler Spam. That early warrior is very important on most maps, it can be tempting to ignore it, but the barb pillages from hitting your cities can really slow you down early on.

2) Build wise, focus on hammers and culture. You can catchup with the rest if you start early on those. A great early combo is Barracks/Arena/Forge. These 3 buildings give a solid mix of yields and improve each other.

3) War wise...the key is not to lose units.....like ever. Especially at higher difficulties, the AI will always have more units than you. Trading one of yours for one of theirs is simply not worth it. Once your units get a lot of promotions they will be exponentially better against the AI.

4) You want a religion. Either by founding it or taking an enemy holy city. But you don't want to go a large part of the game without it.

5) Generally....spend your gold on buildings instead of units. You get a little better hammer for gold value, and bought unit lose some xp. Obviously if you have an emergency buy the units, but avoid it when possible.

6) Defensive positioning is more important than good yields....and this increases the higher difficulty you go. I have been bitten by this enough times to have learned my lesson. You have this beautiful open land with lots of yields, no hills, no mountains....its gorgeous! And the AI.....will also think its gorgeous:) Don't early settle cities like this until you have the army to back it up or the city is in your backyard. Even with a good army, defending such a place that is on the enemy's border is just asking for lots of trouble.

There is nothing more satisfying than watching an AI tried to cross a narrow corridor with mountains on both sides and a citadel in the middle. Fish in a barrel.

7) Focus on killing units over cities initially. Probably the biggest mistake I have made in war was bringing the siege engines too early. If they have a lot of units, and you don't have enough meat to protect them....you will get crushed. You need to ensure you can hold off their army before laying siege.
 
I agree on everything but point 5.
Yes, you might get a better hammer ratio, but buying units instead of building them saves a lot more time, so in the end you produce more that way.
 
Thanks for this. I generally save my gold to upgrade my army when new tech rolls around. I find I have little extra to be spending so much on buildings/units. Is that normal?
 
Thanks for this. I generally save my gold to upgrade my army when new tech rolls around. I find I have little extra to be spending so much on buildings/units. Is that normal?
Usually it's better to invest in buildings and upgraded only most promoted units.
 
Don't save gold too much, especially when there is England, or when someone is in Renaissance.
Spies stole 4k of my saved gold on one round :(
My mistake for not investing on buildings/buying units.
 
Greece and the Celts are our favorite civs. Rundowns on those are greatly appreciated.

With civs with a very early melee UU like those two (also Aztecs, Persia, plus Zulu due to their UA and depending on map Songhai and Carthage as well) I found focusing on Tribute as the early game (pre-t100) main source of yields income pays off very well.

Mining -> Bronze/Pottery -> Whatever (work toward upgrading your luxuries and unlocking your UB)

Monument -> Shrine (if you're Celts or Aztecs can skip it for now and get one extra UU, if you're not then forget about founding and just pick God of all Creation) -> (Well if available) -> UU spam. If there's no Rome/Zulu in game (due to their love for a Bronze Working beeline) and you have decent production/nearby Mercantile CSs then try fit Statue of Zeus. It usually doesn't go before t45 on Deity, ymmv.

Authority into Tribute, then Dominance (be sure to already be at war with a nearby opponent or two to milk science) and finally Imperium. Don't be tempted by earlier Imperium and settler spam, that's only going to delay your teching and you need to invest all your resources into early game bullying.

Remember: supply cap is just a number.

When you only have one city and don't care about growth (no granary/aqueduct/council, not enough good/improved tiles to work) you only miss on production but can make up for that due to overwhelming military prowess.

Spoiler :
civalex60.png



I ask for gold to maritime/religious CSs, or to any other CS if it means saving 3 or more turns of walking into their direction with enough soldiers to extract an heavy tribute. All that gold goes into upgrading warriors/rushbuying spearmen, ignoring the supply limit. Mercantile CS production also goes into soldiers, or a key early building (SoZ, stoneworks, forge, watermill...). Cultural and Militaristic CSs are your best farms, especially if you lack a nearby sucker to bash (barbarian farming alone is not enough to justify Authority), but be sure to have an army WAY bigger than needed due to military ranking fluctuations.
Spoiler :

civtribute.png



Notice how I moved war to the least juicy target (some crap and rather distant Hunnic cities rather than Delhi) because that let me move my army right in the middle of a CS cluster. That means tribute is possible every 4-5 turns. Once I approach Imperium I start work on settlers, then conquer and raze those low defense expos and fill all the wasteland.

Spoiler :

civimperium.png



Drill on all units, exception if your opponent is spamming spearmen as well, or you're Persia (because marching Immortals are just groovy). Then if you're facing some heavy archer spam go into cover, else work toward t3 promotions. The idea is, you're overkill against no-UU/no-Authority opponents, it's just cities slowing you down and without drill even wall-less cities with a garrison take too heavy of a toll to be conquered before siege engines. We also don't want archers/siege at this stage of the game, due to their low combat strength for Tribute purposes.

Spoiler :

civcityattack.png



I can't help thinking in this game I could have gone even more nuts with Hoplites and spam some more to extract tribute from a couple of more distant CSs, anyway you can see supply limit not being an issue anymore once you start fill the land, and it only took 10 turns here:

Spoiler :

civalex70.png



Despite no science/culture CS tribute I'm first for # tech and tie for #policies on my continent and 3rd Literacy overall. Time to settle down and build some infrastructure, those early UUs are great to put you in a winning position but won't carry your military for much longer.
 
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With civs with a very early melee UU like those two (also Aztecs, Persia, plus Zulu due to their UA and depending on map Songhai and Carthage as well) I found focusing on Tribute as the early game (pre-t100) main source of yields income pays off very well.
Despite no science/culture CS tribute I'm first for # tech and tie for #policies on my continent and 3rd Literacy overall. Time to settle down and build some infrastructure, those early UUs are great to put you in a winning position but won't carry your military for much longer.
This is awesome! I especially like the idea of attacking into the civ that is near City-State cluster.
However don't you feel like Shock would be a better option? In my experience taking down a city with Spearmen is not a big problem if they have no units. For very early aggression i usually take like 1 Drill then back to Shock
 
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