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Basic Questions

bryanwallace

Prince
Joined
Feb 1, 2007
Messages
311
I have moved up every time ive won a game and am now on diety but i am
finding this tough and that i lack basic knowledge-sorry that these questions are
so simple but:

1 where should you locate the forbidden palace ??
(i presume you should build it asap )

2 when you put a city on a forest do you get the shields etc that were on the forest square-or is it best to place next to it so you can use it..


3 when you chop a forest - which city do the bonus shields go to?
i assumed they went to the vity with person working it-but this doesnt seem to be the case???
 
1. Depends on what you play.
Vanilla/PTW: a nice juicy spot which functions as the center of a second core.
C3C: I'll let somebody else answer that.

2. No, you will not get the shields by founding on a forest.

3. Cities need to be eligible to receive forest chops, i.e. not building a wonder (small or great), palace or wealth.

The chops will go the nearest eligible city.

In case there are two or more cities equally close, the tiles around the forest you are chopping are assigned priorites: starting in the north-east (highest priority) going clockwise to the north (lowest priority). In application this means that if a chopped forest borders two cities - one in the east and one in the west - the eastern one will receive the chop.
 
City centers always produce two food (except for agri). So additional food from cows, wheat will be lost, whereas on a hill you'll win one.

Shields and commerce are a bit more complex and I can't remember the full details. By and large you will get them although there are minor exceptions. For example towns which are founded on terrain which won't give any shields at all will get a token shield for free, while towns on terrain which gives shields don't get that token shield. That means that a town on grass will have the exact same amount of shields in the city center that a town on a bonus grassland has. But IIRC that straightens out once the towns become cities.
 
I believe the general consensus in C3C is a "third layer" city- about three city layers from the capitol. Also, putting it in the direction you plan to expand (closer to the middle of a continent, for example) makes it more useful in the future.
 
Also, You'd want to build it in a productive city. If possible, you'd want it in your iron works city. (though its rare you get that opportunity, but you understand my point, I hope)

@Tasslehoff "third layer" city:
I think this depends on map size. (less corruption on larger maps and all)
 
Your city only gets commerce bonuses. Like, if you settle on dyes, your city will have 2 extra commerce, but if you settle on a cow, you won't get any shield/food bonuses :(

About the shields, I think only industrious civs get that bonus. 1 extra shield in the city tile when it grows to city, and maybe (not sure) another shield when it grows to metro. But it has nothing to do with tile bonus resources.
 
Also, You'd want to build it in a productive city. If possible, you'd want it in your iron works city. (though its rare you get that opportunity, but you understand my point, I hope)


The point being that you don't have a clue when you place the Forbidden Palace where a Iron Works city will pop up.
You should have a Forbidden Palace before you discover Coal, hopefully.
So you guess and pick a city with Iron in it's radius and hope to get lucky. At least you'll be half right. If you do hit the jackpot you get a monster of a productive city. My Iron Works cities are usually so far from my core it's not worth the shields to build, unless I'm Commie.

Another thing about the Forbidden Palace is don't crowd it. I usually build my cities rather close but leave room around that one to use all the tiles.
 
You build the Iron Works small wonder to boost your production a lot in a particular city, the city must have BOTH coal and iron in its borders.

Look it up in the Civilopedia
 
You can opt to disband the FP city and re-build it in the IW city. Since the IW so often shows up in a far away corrupt place, this may be a viable thing to do. Especially if you have a MGL around. (MGL can still rush small wonders)
 
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