Basic Strategies

I'm looking at your (second) game, but firstly, a vague tip. Hit CTRL+R and CTRL+Y when founding cities to see resources and tile characteristics.

I posted a screen of an example of where I think a good place to put a city would be (the green square).

A poster earlier talked about cities being closer together to cut maintance costs a bit... this is what he meant I believe, rather than having your cities overlap.

This screen was taken just east of Berlin. A barbarian city was established just north of it the turn after, so that will need razing.

The spot for this city includes three hills for production, fresh water, forests and a coastal location. It even has rice and clams! This city would be used for lots of city specialists, or cottages on the floodplains, with just enough production to get the odd building out. The only problem I have is that the hills aren't plains hills, since they would make more hammers.

Munich isn't a completely lost cause. If you cut down the forests that are next to that eastern river, you can build farms to increase your population and use up all those hill tiles. Also, knock down the cottage just north of Munich and put down a workshop ASAP, since this is a city for production.

One city that is a lost cause however, is Frankfurt. Rubbish spot. :p

I'm not a big fan of Cologne either, but I understand why it was put there. I'd put down a lighthouse and work as many of the sea tiles as possible. Then when you get civil service make a link of farms from the fresh water to the grassland tile which is currently covered in forest to get the most out of that. Sadly, most of those tiles are worthless (especially the desert and the peak!) but you can get a decent mid-sized city out of it by working the most important surrounding tiles.

The second attachment (0001) is what I believe would be a better spot for Hamburg except I put the green square in the wrong place. It should be one tile south of that, where the hamlet is currently. You'd be able to take advantage of all the food resources that way, and you might have enough to put some workshops down on the plains tiles. It's not the best general spot for a city since it's missing proper production and fresh water, but I think putting it there would make the most of that spot.

The third attachment (0002) would probably be a better spot for Essen. You'd be able to take advantage of the two sugar and two banana resources, and you'd be on the coast as well, which is usually a good thing IMO. Sadly, not much in way of production here, so it's mainly another city for specialists.

The fourth and final attachment (0003) is where I would've put another city if Essen was a little further south as I suggested. Again, you'd be taking advantage of all the resources in the area. Dye, clams, cow and banana. A little more production here, but still not very much. You might want to put workshops where some of those jungle tiles are since this one would actually have a little production.

With me suggesting mostly coastal cities, the Collossus and Great Lighthouse wonders are really important to maximize output. Try your best to get them.
 

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Every game where I've hit the rating of Nelson Mandela or higher, not just winning but completely owning, has been a result of REX, REX, and more REX. It's not a guarantee of huge success, but it's a factor, and a necessary one.

I know this is beside the point of this thread, but I think this advice is misleading. I often prefer to have fewer cities and I win at high levels. I would imagine getting your economy back on track when you have high maintenance (i.e. low slider) would be difficult for a player having trouble at Noble. I think mastering 'vertical' expansion - growing and specializing your core cities, is more important to progressing through the levels.
 
I don't have the original save for this game. I have overwritten the file each time I have saved my progress. Thanks though. I will do another game soon though, and I'd be interested to see what your thoughts are on starting locations on the map that generates.

Here is my current save game. I have made much more progress and am doing "reasonably" well. I'm still learning as I go along. Right now, I'm just trying to kick the one guy off my continent. I have almost virtually elimanted his existance, only a few more cities left.

All of the cities I have placed have expanded or are currently expanding, and are now able to take all the resources that I had planned. Essen has actually turned out pretty well, although the placement could possibly have been a bit different. I'm not sure how two cities could have worked in that tiny location. Essen is so big now that if another city was there, they would not be able to grow since they'd be working each others tiles. At least that's the way I'm seeing things at the moment, I'll let you guys have a look.

http://forums.civfanatics.com/uploads/128309/Chieftan_-_Bismarck_-_3xAI.Civ4SavedGame


EDIT: What does REX mean?

EDIT 2: Just moved around some workable tiles in a few of the cities. Was caught up in the war effort and realized some cities had expanded to make use of tiles to allow the cities to grow more. Hopefully I can take over the continent soon and take my pillaging overseas.
 
Hiya

you're not getting the city spacing

cities only work 21 tiles in the city window called the fat cross and its only those tiles which must not overlap. essen has a huge suburb which is outside the fat cross which is not any use to the city in terms of wealth and hammers. you could put a city much closer to essen .

the fat cross in the city window looks like this

-000-
00000
00000
00000
-000-


cheers
 
Hiya

you're not getting the city spacing

cities only work 21 tiles in the city window called the fat cross and its only those tiles which must not overlap. essen has a huge suburb which is outside the fat cross which is not any use to the city in terms of wealth and hammers. you could put a city much closer to essen .

the fat cross in the city window looks like this

-000-
00000
00000
00000
-000-


cheers

I understood the fat cross, but I assumed that cross would grow with the city? Does it not? If it doesn't, I guess that's what I've been thinking wrong this whole time.
 
afraid the fat cross is 21 tiles - in bc 4000 and AD 2051 - however big your city

however you are certainly winning this game so I suggest - an outpost on another continent asap

and finish off your inmmediate neighbour

don't forget to research education at some point so you can build universities

good luck
 
Aside from a few issues with city placement we brought up before, your game seems good.

Cologne is stagnant when it doesn't need to be though, and although Essen turned out well, it needs a market/grocer rather than a bank to help address its sickness/happiness issues.

Aside from that, everything seems fine.
 
Someone needs to beat me over the head with the BFC book. I'm just not understanding it.

Your cities have the potential to work any tile two spaces away that is within your borders (with the exception of the 4 diagonal tiles). This pattern looks like a 'fat cross' around your city. Your borders are determined by culture, not population, and no matter how far your borders expand you can never work a tile more than 2 spaces from the city.
 
Don't worry if some cities have a bit of over lap - cities can work cottages and share resource tiles and forests if need be !
 
Good questions, OverclockN'. These are the same questions that all of us have had (except those freaks who are good at this game without even trying) when we were first starting out.

The only other thing that I would add would be to have a strategy. Don't try and do everything at once. The biggest improvement I made in my game was when someone told me to try doing some extremely focussed games like:
- a game where you build no wonders
- a game where you go to war with the first person you meet and stay at war until they are dead
- a game where you don't go to war with anyone
- a game where you try and get the highest science output you can
- etc

These types are games are not optimal, but they do teach you about specific aspects of the game in a lot of detail, which I found to be more educational than trying to play games where I tried to do everything. Some of those extreme strategies were actually better than the crappy ones I was using before (especially the 'no wonders' one).

Have fun and keep posting.
 
I'm fairly certain I understand the city placement, it's also nice that the cities can cross-work tiles. This is going to make things much easier on the next difficulty.

I may try specific games also and try to focus on different game elements rather than try to do everything at once. Some good advice there.
 
That is not true. If a tile is in the fat cross of more than one city, only one city can work it.

Not sure this is true at all. If you click the tile in another city, even though the resources aren't displayed at first, it should become available to select. Obviously, it will deselect the tile in the other city at the same time.
 
Not sure this is true at all. If you click the tile in another city, even though the resources aren't displayed at first, it should become available to select. Obviously, it will deselect the tile in the other city at the same time.

Which is exactly what I said. Only one city can work the tile at one moment. I did not say that the tile definitely belongs to that city :)
 
Did you understand what JUJU posted?

A city 'works/harvests' a number of tiles equal to your city 'size.'

These tiles must be within TWO squares of your city (excluding the tiles 2 squares in the diagonal directions). - this area is called the Big Fat Cross (BFC)

A city will have its cultural borders expand beyond this 2 square limit, which may cause you confusion.

If, for example, a CORN resource is 4 squares away from a city, the citizens will not be able to 'work' the tile...no food, commerce of hammers will be created.

But, you will be able to make a road to the CORN, put a FARM on the tile, and any city connected to that road will get the 'strategic' bennefits of the CORN, in this example, +1 Health, +1 more Health for any city that has a Granary.

You can combine these bonuses....A CORN (with a FARM) in the BFC will give you alot of food for city growth as well as the Health benefits.

Now have a look at your save files, many of your citys are 3 squares away from resources, a slightly different city placement stratagy will yield alot more of a productive (I mean productive in terms of food, commerce and hammers) empire for you to rule.
 
I didn't understand it at first, but as the thread progressed I got it down pretty good. The game I had started in this thread was too late to save, but I'll be definitely paying more attention to my city placement in the following games.
 
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