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Battering Ram won't attack...and illogical wars.

Discussion in 'Civ6 - Bug Reports' started by T5Universe, Oct 22, 2016.

  1. T5Universe

    T5Universe Chieftain

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    While attacking a nice little Japanese town, I noticed that my battering ram just won't attack anything.
    At first I considered beheading them from treason, but noticed that you haven't included that "feature" :)
    Is this a known bug?

    The AI needs a cup of coffe and a exorcism. It seems that Attila's ghost is currently in possession of it.
    For no logical reason I find myself at war with civilizations not even close to me. (and no, they are not allies to the ones that are close to me).
    And the civilizations that are close to me seem way to eager to start unnecessary wars for nothing.

    If you solve these errors I may or may not send you cookies.
     
  2. paroxum

    paroxum Chieftain

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    As far as I know now you need to use battering ram along melee units on the same tile for them to grant an effect to city attack.
     
  3. Browd

    Browd Dilettante Administrator

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    Battering ram is a support unit -- all it does is provide a boost to "real" military units nearby. Most importantly, support units cannot attack or defend. So, if a support unit is sitting alone on a tile (i.e., not in an escort formation with a "real" military unit), and an enemy military unit (including a ranged or bombard unit) moves onto that tile, the support unit is instantly destroyed.
     
  4. T5Universe

    T5Universe Chieftain

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    Thanks - that helped. Now it makes more sense. I had a moment of frustration there.
     

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