Total Conversion Mod based on the Edgar Rice Burroughs novels and disneys picture:
BETA version 1.7 is now Released under this link - https://www.mediafire.com/?krpdsiczgu1vvqc
DownLoad The Mod Here 1.6
DownLoad patch 1.6.3 updated 06/09/2014

My nick name is keldath, and ive been playing civ since civ 1 came out, BETA version 1.7 is now Released under this link - https://www.mediafire.com/?krpdsiczgu1vvqc
DownLoad The Mod Here 1.6
DownLoad patch 1.6.3 updated 06/09/2014
ive been modding since civ4 first came out.
this is the work ive made so far:
[*] visa mod for warlords
[*] world of civ (woc) im the founder of the mod .
[*] overlord mod 1+2
[*] dawn of the overlords
[*] song of the moon 2 (shame this mod wasn't popular )
[*] dune wars like barsoom, dune is a mod i created and prospered by others.
[*] Empire Of Liberty scenario mod.
[*] and now barsooom mod.
what is this mod anyway you ask? :
This mod is a total conversion of the vanilla bts game.
the story of John Carter for those of you who dont know it goes in short like this:
" John Carter, a Civil War veteran who in 1868 was trying to live a normal life, is "asked" by the Army to join. But he refuses so he is locked up. He escapes and is pursued. Eventually they run into some Indians and there's a gunfight. Carter seeks refuge in a cave. While there he encounters someone who is holding some kind of medallion. When Carter touches it, he finds himself in a place where he can leap incredible heights, among other things. He later encounters beings he has never seen before. Later he meets a woman who helps him to discover that he is on Mars. And he learns there's some kind of unrest going on."
( short description taken from Imdb )
i have tried to adapt the mod as much as i could to the stories,
im am aware that i may have gotten some names wrong, i will current these over time.
the mod features the following:
- 16 civs that represent the main cities and races of barsoom.
- completely reworked tech tree and its long..
- all new unit classes with various unit limits and powers
- each civ have 2 unique units
- each civ have 3 unique buildings
- 9 religions and each civ can learn 1, so u better hurry to learn one b4 theres none..
- 7 adapted corporations named - leagues.
- new set of resources takes from the barsoom martian world.
- many buildings, wonders and projects completely new.
- great looking red terrain of mars.
- archipelago/terra2/terrapit or 3 sized premade scenario maps.
- music that will get you into the martian feel.
SDK parts thats included (OTHER MODDERS CAN USE THIS) im not using them all in the mod:
- kmod version 1.42b : the mods core uses the greatly made mod by karadoc.
- jculture and j improvement mods
- hated civs/favorite civs -- unused yet
- fresh water mod - water from improvements + no fresh water from lakes or ocean
- extended mountains mod - allow pass on mountains, improvements tags and resources.
- free tech from building tag -- unused yet
- city unit and city size prereq -- unused yet
- terrain health good/bad -- unused yet
- unit prereq civic -- unused yet
- specialist hsppiness/unhappiness
- 50 civs on a map
- woc tga index
- unique civ project -- unused yet
- project free unit
- project help tag
- kmod 1.41
python mods (mostly by platyping):
- uuuu platy interface full package.
- Regicide -- kill the kig unit for a victory.
- Wonderful Victory.
- Fertile Victory.
- Growth Victory.
- Tech Conquest - GRANTS TECH WITH CONQUEST.
- starting pop up by the_j.
this mod took around 16 months to be made and i have worked countless hours all by my self,
this is basically first beta, i have ran a lot of auto play games, and i count on your feedbacks to help me get this mod alive and much greater.
im going to add tons of things, but i wanted to get first draft to the public.
I hope you enjoy this, and help me build this mod and make it great, your input is important.
i thank to who ever play this.
known issues:
- some unit/leader pedia are missing
- buildings buttons are missing.
- proper resource and religion icons in cities are mixed - will be fixed in a future patch.
credits:
i owe credits to most of the civ4 community i think, i will add people i forgot soon so ,
to every one who ever uploaded a file to improve civ4, thank you so much for this, it is an amazing community.
- karadoc, for his super ai mod - kmod.
- to all the art makers, i will add your names soon.
- the dune team. deliverator, david lalen, ahriman, koma and lebashr.
- orlanth - for helping me with many arts music and encouragement
- platying - by far the most skillful python coder i saw. hes work has boosted my modding and fun from civ4 tremendously. thank you!
and to others along the years:
pilotis/grave/ripple/johny smith/shqype/Vanchelon/mylon/strategyonly
Civmansam/gir/fexfx/fanatic demon/arlborn/net55/Afforess
Minor Annoyance/UncutDragon/denev/Pep/Arri/marnz/jdog5000
Fuyu/the bug mod team/alerum/lemon merchant/glider/jeckel
Snafusmith/mechaerik/The Capo/achilleszero/Bakuel/Xenomorph
KrugerPritz/nudden /The_Coyote/Walter Hawkwood/Wolfshanze
asioasioasio/Servius/zappara/pef/asaf/topsecret/DavidB1111/dale
lib.sp'it/hrochland/stolenrays/OrionVeteran/ripple01/ lib spit/oksleeper/joseph II/nightingale
And a very special thanks to these people who have done
so much for me and the civ fanatics:
Afforess - i cant thank you enough.
glider - you rock man.
zappara - youve made the biggest mod for civ4, its awesome.
jdog5000 - a visionary, maybe the biggest contributor to civ4?
dale - made the impossible possible.
bug team - talk about interface huh? thank you all.
Koshling - for helping me and a new dawn with countless improvements.
to all art makers - for providing us with amazing eye candies.
and to all the mod components that gave something extra for civ and my mod.
.
Keldath
Spoiler :
DownLoad The Mod Here Beta 1.5
http://speedy.sh/4gz8f/barsoom-1.3.rar
http://speedy.sh/CcBJj/barsoom-1.2.rar
http://speedy.sh/XxX6T/barsoom-beta-1.1.zip
Code:
http://speedy.sh/XxX6T/barsoom-beta-1.1.zip
http://speedy.sh/qze42/barsoom.zip