How are battles generated. If a Unit with attack 5, attacks a garrison with defense 3 on grassland, how does the computer calculate out who wins. I'm assuming a random number is generated for both sides and then the value of the defense or offense comes into play somehow.
Why I ask is because I noticed that when the numbers are low 1, 2, 3.....a single number is a hugh improvement. For example, a 2 has a hugh chance of defeating a 1. However, when the number increase, I noticed that advantage diminishes. So, a 5 offense doesn't get the same advantage over a 4 defense as a 2 offense gets over a 1 defense. Is this right, or just my imagination?
Why I ask is because I noticed that when the numbers are low 1, 2, 3.....a single number is a hugh improvement. For example, a 2 has a hugh chance of defeating a 1. However, when the number increase, I noticed that advantage diminishes. So, a 5 offense doesn't get the same advantage over a 4 defense as a 2 offense gets over a 1 defense. Is this right, or just my imagination?


