Ambreville
Deity
Yes, but I was just saying that the picture is that of a Polish one.
Here... Happy now?
Yes, but I was just saying that the picture is that of a Polish one.
Looks like Gary, IN
Yeah? Considering most German cities were pretty much reduced to rubble by the end of WWII, I would not think what I described to be that far from reality.
The point here is that you can bomb a city enough so that it loses its ability to participate in the war effort in term of its industrial/military capacity. That's all that matters here. This IS historical and it did work in Europe.
In-game maybe, in the real world never. (Germany ran a deficit in terms of war production because of combat losses, which, from 1943 on, they couldn't replace. This is mainly because of production capacity and inefficiency, not air bombardment. (...)
I can easily ground aircraft if you have no oil.
I'd say it's worth a historical case-study, but this is not the place for it. Anyway: any chance of an update in the foreseeable future?
This will also make the Combat promotions work for air units at the same time but only during air combat and not against ground targets unless you want that too.
This also may as well include modifiers to air bombing abilities, collateral damage and the like since they're all so closely related. What I'll do for simplicities sake is just allow air units to use the existing values that can already be defined in the promotions. So 'strength' modifiers will affect iAirCombat and the existing city bombard and collateral changes will work for bombing missions, this way you can just edit the existing promotions or add new ones as you see fit.
The He-177 bomb animations are the same as the default bomber animations, take it up with firaxis, not me.Question for you --> Dutchking
I looked at the bomb animation for the He177 and noticed that, when they are released, bombs drop from the aircraft and fly backward to the city of departure. Have you ever noticed that? Apparently the Ju88 that I think someone else did does the same thing. On the other hand, those falling from the He111 seem to behave correctly.