Battle Royal: Map the Future

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  • Total voters
    31

Symphony D.

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ALNITAHIA FOREVER
Retroactive deletion.
 
Naturally I am far more used to Robinson, and Mollweide kind of freaks me out. Still, Winkel-Tripel looks nice (and as you said, it has the least distortion and error to it), so if we are to switch away from Robinson then that's the one to take, IMHO.

That said, we have always been using Robinson (an advantage in and of itself) and it doesn't strike me as having any particularily grievous problems to it; in the end it is far easier to just stick with that.
 
Retroactive deletion.
 
The merits of the Robinson projection have already been pointed out by yourself; continuity is an additional merit, if only because it makes it far easier to work with in general.

I don't see how that has anything to do with stagnancy. It's not like we can't improve our maps without switching to some different projection.

EDIT: Furthermore, all proper death is slow, creeping and life-long.
 
Retroactive deletion.
 
I really like the Winkel-Tripel!

The borders may be difficult, but i would like to play this map very much.
 
Err... I'm afraid I miss the point of this argument.

Yes, we should get better maps. IMHO working with these new maps (and your initial argument in favour of holding this poll in the first place WAS that we would have to work with them) would still be easier if they are in a Robinson projection, which is inevitably more similar to what we are all used to. I still think that's a boon in it's own right, but clearly, I'm no cartographer.

Please do remember that we aren't discussing the objective and purely scientific merits of these projections here. We are discussing the practicability of their usage within the very specific sphere of NESing. Leaving the controversial issue of tradition aside, the Robinson projection seems to work out best anyway, particularily because of
Symphony D. said:
easy latitude border creation due to straight representation, good visual perspective.

These things are rather important for NES cartography, no?
 
Robinson:
  • Pros: Gentle meridians, easy latitude border creation due to straight representation, good visual perspective.
  • Cons: Not equal-area, non-conformal, large distortions at high latitudes, non-formulaic derivation.

Mollweide:
  • Pros: Gentle meridians, easy latitude border creation due to straight representation, decent visual perspective, equal-area, formulaic derivation.
  • Cons: Non-conformal, large distortions at high latitudes.

Winkel-Tripel:
  • Pros: Overall least distortion, area, distance, and skew errors; OK visual perspective, formulaic derivation.
  • Cons: Not equal-area, non-conformal, physically larger, difficult border representation.

Get to it then.

You should present the pros and cons in terms of play and updating, etc. and not just map jargon.

I like the Winkel.
 
Frankly I don't care. For me, the current map is the easiest to use, accessable to everyone. If you want to make maps with different projections thats fine, all it means is that I will use the map I think best.

All I need is some visual representation of whats going on, preferably of small size (bits).
 
I don't understand the argument regarding what we're used to at all. I think that if someone were to publish a map with nations on that used the Winkel-Tripel projection instead of Robinson, I would be very surprised if more than one or two would even realize that it didn't look like it used to.

Just comparing the maps clearly shows a lot less distortion for the W-T projection for areas like Alaska, northern Canada, Greenland, Scandinavia and Siberia. But the left and right edges are a bit stretched, so Alaska still doesn't look quite right (though in a different way), same thing for Kamtchatka, Australia and New Zealand that all get a bit elongated.

Given the choice, I'd take the W-T. I like the better representation of Scandinavia. ;)
 
I abstain I dont prefer any over the other.
 
Whatever, it has an extremelly silly name. :p

It is true that there is little real difference here, and it is not really a big matter, especially for those of us who aren't hardcore cartographers. However, as long as this thread exists I figure we might as well argue about what minor differences exist out of principle.
 
The Mollweide one scares me, I'll admit.

However, when given a choice between the Robinson and the Winkel-Tripel, well, there's not that much difference (to me anyway).
 
I'd prefer an adjusted Mollweide personally :)love: formulaic derivation of locations, my only major problem with Robinson), with the midline of the map being 10 degrees east, giving a less distorted Western pacific rim at the cost of a messed up Alaska (net gain IMO).

Could use it in a alt history that has the prime meridian being established by Venice perhaps ;).
 
Robinson, IMO
 
Retroactive deletion.
 
I like the Robinson for its consistent depiction of latitude, and the areas which it badly affects are rarely important for NESing. Winkel-Triple is good as well, I would be happy to play on it. But Mollweide- no. Too many areas are badly distorted, and the map just looks bad.
 
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