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Battleships

Discussion in 'Civ3 - General Discussions' started by Kumquat, Jun 15, 2008.

  1. soujourner

    soujourner Chieftain

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    One of the puzzlements of this version, is the use of naval units. I build them but find little use for them beyond my own amusement of seeing them sail the world.
     
  2. darski

    darski Regent in Training

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    I find that it really depends on the game. I usually play on pangaea but I have had games where the AI wants to play with all of its rubber duckies in the bathtub. When that happens, I try to outclass them as far as I can.
     
  3. dexters

    dexters Gods & Emperors Supporter

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    Depends on map. The AI in C3C prioritizes bombers and naval units. They are not to be underestimated or you'll find your transports getting sunk.
     
  4. soujourner

    soujourner Chieftain

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    Thanks, Dexters.

    I am still rather new to this game. In my past games I have noticed that naval units do not decide too much beyond initial bold colonization efforts.

    Having a naval engagement that results in expansion of land mass or destruction of an enemy, seems not to be a reality.
     
  5. Gosnork

    Gosnork Warlord

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    I've set them to 18/(18)/18/5 with +4 HP, and 4 ROF, 2 Range. Cruiser is rated at 12/(12)/12/7, +2 HP, 2 ROF, and Destroyer is rated 8/(6)/8/7, +0HP, 1 ROF. The latter 2 have 1 Range. DDs and CAs have the same movement because I like to be able to move my CBGs with only 2 clicks, lol.

    I have the BB upgrade to Fast Battleship once Computers are researched. It's stats are then 24/(24)/24/7, +4 HP, 4 ROF.

    My Cruisers upgrade to Aegis Crusers with 18/(18)/18/7, ROF 3, +2 HP, and 2 range.

    I replaced the Carrier graphic with the US carrier graphic from the WWII scenario. Then I moved the normal Carrier to Fission, and renamed it Super Carrier, which is my UU for America. The Carrier has +2 HP, 7 movement, 6 transport capacity. The Super Carier has +4 HP, 7 movement, 12 transport capacity.

    Your stats are more historically accurate, but I was going for gameplay with mine, and I have no complaints about their performance in the game. I wanted to make sure that there was a reason to build all of the different classes.

    I also wanted to make sure that my Carrier with 6 aircraft, each with ROF of 2 could sink a BB on a regular basis, which is why I kept the BB to only +4 HP, I thought about +6 or even +8, but decided against it.
     
  6. dexters

    dexters Gods & Emperors Supporter

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    I should qualify what I said as well. AI builds on a 'as needed' basis. In my current game, the Mayans owned 90% of their own continent and have no cities on an island and is not at war with anyone they need to reach by boat.

    As a result when I planted a spy on them, they had tons of obsolete units they haven't upgraded (They had nearly wiped out the Koreans and face no threats on their home island) and 8 Frigates for their entire empire.

    As soon as I declared war on them, they started to build lots and lots of destroyers.
     
  7. Kumquat

    Kumquat Not an Orange

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    I have seen AIs with huge navies for no apparent reason at all. The Sumerians seem to stand out as a civ that builds Naval units for no reason :lol: In 1 game with the Sumerians they had around 50 destroyers I think and in another they built 7 Battleships and I had to build more to keep up.
     
  8. Globex

    Globex President Scorpio

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    I have never found the need to build battleships but they are fun to use. Especially during the end of the game where you have boatloads of gold, its entertaining to cash rush tons of nukes, battleships, and other units and pound whatever AI civs are left into the dust.
     
  9. Gosnork

    Gosnork Warlord

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    I've seen the same thing. The Iroquois seem to like to build large navies. I had to build a large fleet of cruisers once to defend my border from all their DDs and CAs. It was a Pangea, and the sea route was quicker than the land route for them to get to me, because I was at the far eastern tip and they were at the far western tip.

    I've also seen them do it in my mod (All I've done is change the Industrial age air and sea units, and add in quite a few modern units). In the game I'm finishing up now they have 24 "Fast Battleships", which are 24/(24)/24/7 +4 HP. I have 24 Fast Battleships myself, and I'm looking forward to fighting a war against them. I'm thinking of stealing their plans to see where their fleets are stationed so that I can knock them out with a few Pearl Harbor style raids.
     
  10. dexters

    dexters Gods & Emperors Supporter

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    What kind of empire do they have?

    Also they will build more ships if they are at war with someone they have to reach by water, because they need transports/escorts and then general 'naval power' type ships to bombard coast.
     
  11. timerover51

    timerover51 Deity

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    I will need to keep that in mind about the Sumerians, as I need a good naval opponent to test out some of my ship modifications. 50 destroyers is a lot of ships for an AI to have. Were the Sumerians on a continent or archipelago map, or a Pangaea with more than one continent? That would be useful information to determine more accurately how the AI functions, and also to assist in setting up a test scenario map.
     
  12. dexters

    dexters Gods & Emperors Supporter

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    If you need a naval opponent, declare war on a big civ on a different land and wait for them to build their navy and come to you.

    Sometimes the AI will already be at war with someone on your landmass or overseas so they will have a navy built up. But left to their own, the AI has no incentive to build a large navy unless they have assets to defend (like cities on an island) or wars to wage.
     
  13. timerover51

    timerover51 Deity

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    Since I prefer continent or archipelago maps, that should not be too hard to arrange. Presently, in one of the games I am playing, I have the Persians at war with me, but a fair distance away, so that should work out nicely. Have plenty of time to prepare a nice welcoming committee for them, with plenty of aerial fireworks. Such fun.
     
  14. TheOverseer714

    TheOverseer714 Overseer

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    As far as I'm concerned, enemy navies are mostly an annoyance unless you are invading them. Endless rounds of bombardment that achieves nothing is just a pain, not a real threat. I have basically 2 times I even use ships: early exploration and later for invading(usually the same ones I found in the early exploration phase)
     
  15. Kumquat

    Kumquat Not an Orange

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    It is an archipelago map and I am assuming thats why. They built 30 ironclads when they were at peace with everyone then when I stole a hunk of land they started building up there destroyers.

    Spoiler :
     
  16. dexters

    dexters Gods & Emperors Supporter

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    They're in fascism which means they were at war with someone or still is. 54 is a good number. that would be an epic sea battle.
     
  17. timerover51

    timerover51 Deity

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    Thanks for the screen shot, Kumquat. Ironclads for some reason upgrade to destroyers in Civ3, so that also shows that the AI will upgrade naval units. That means that I should anticipate a fairly large showing from Persia, and prepare accordingly. As I am on Swargey's Archipelago map, with some modifications by me, I will need to do a bit more work on clearing out a couple of the intervening civilizations. Only problem with changing unit data is that the AI uses them too, unless I make them Civ-specific, which is a time-consuming effort. I did want to see how the changes worked, so must put up with the headache as well as the research.
     
  18. MadScotsMan

    MadScotsMan The Ruler of Cattle

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    I always love to build navies, but most of the time my navy stays along my coasts. By the time I can build BB, I already have a football on my enemies land in the form of old colonial cities.
     
  19. Gosnork

    Gosnork Warlord

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    :lol: As long as it is only a normal football, it would be a bad idea to leave the nuclear "Football" with an enemy.
     
  20. plastiqe

    plastiqe Grinch

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    From now on I am personalizing all my battleships with cool names. : )
     

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