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Bazaar does not copy luxuries on city tile

Discussion in 'Civ5 - General Discussions' started by DaveMcW, May 2, 2011.

  1. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    Steps to reproduce:
    1. Load the saved game.
    2. Purchase a bazaar.

    Expected results:
    Extra copy of silver and marble.

    Actual results:
    Extra copy of silver only.
     

    Attached Files:

  2. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    Re-confirmed in patch 1.0.1.332.
     
  3. Martin Alvito

    Martin Alvito Real men play SMAC

    Joined:
    Sep 23, 2010
    Messages:
    2,332
    The Civilopedia indicates that the Bazaar produces an additional copy of each improved luxury resource. The city tile does not count as improved, so this is intentional.
     
  4. EndoConvert

    EndoConvert Warlord

    Joined:
    Dec 17, 2010
    Messages:
    297
    That's clearly counterintuitive, and it's highly doubtful that it's intentional (more likely it's an unintentional oversight due to the programmers having the bazaar look for a "tile improvement" flag and not seeing it, without considering that the city itself acts as a de-facto tile improvement to give you access to the resource).
     
  5. Arilian

    Arilian King

    Joined:
    Jan 18, 2008
    Messages:
    662
    Location:
    Hungary
    This was always the case (known from the beginning ob the base release), setting on the resource gives you it immidiately, but does not double with bazaar)

    I belive this was an ovesight at the beginning, but they decided that this is a good tradeoff....
     
  6. Optional

    Optional Deity

    Joined:
    May 22, 2007
    Messages:
    2,935
    Location:
    It Dockumer Lokaeltsje
    To begin with, I don't think the game should give you access to a resource at all when you've planted a city on it.
    In real life you need to make choices; do we leave this field a cotton field or do we build houses for our population? Can't do both.
    In the case of a Great Person improvement the game does prevent access to the luxury, eventhough it's only one building. But planting a whole city can be done while sparing the resource?
    And of course no single worker needs to spend a single drop of sweat to harvest the cotton once there are houses on it, because the fundaments of buildings are already automatically doing this, in accordance to the intuition of civ players...
     

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