Looks like
@Grendeldef only played 9 turns. That is okay, since 0-9 works just as well as 1-10.
I only just remembered that Chariot Archers upgrade to Camel Archers, but we have no Horses.
Machu is holding up better than I expected. I did try and get some vision on the fighting, and am pleased to report that (1) I did not spot any Impi, and (2) Shaka has less of carpet than I was expecting.
T061 Colossus has been build in a far away land!
T062 Sailing concludes, start researching Calendar. Medina grows to pop 3, finishes Monument, and starts Caravan. Mecca send food Caravan to Medina, so it can work two hills. (Caravan in 12 turns now, 28 if it had to feed itself!)
T063 Wu builds Terracotta Army. Scarcher takes still-empty barb camp (no quest spawned) because Shaka’s Scout was about to snag it.
T065 Calendar unlocked, start on Writing. Start down right side of Honor.
T067 Great Lighthouse has been built in a far away land!
T068
Petra finishes! (Good job everyone!) Mecca starts on a Settler,
four turns. Petra is amazing.
T069 Writing unlocked, start on Bronze Working. Hopefully we will have better luck with Iron than we did with Horses. Longswords can fort up against Impi just fine.
@raider980 Caravan (in Mecca, from Petra) is waiting for you to assign. I was trying to unfog Cusco with Ninja, but that might not be possible. The Archer on coastal Gold tile S is waiting on barb galley to sail by.
I think settler should go N to flat Desert near Warrior, to lock up a monopoly on Gold. (Don’t laugh, tile is not so bad! Sheep in 2nd and 3rd rings, Wheat in 3rd ring, Incense [new lux to us] in 2nd ring, and there is some forest to chop.) I think Wu will spoil the spot if we let her. As
@Grendeldef noted, third expo to SE to get us some Horses. That spot is less time sensitive.