uhu
Warlord
- Joined
- Aug 19, 2018
- Messages
- 156
I have the impression, he is not so much concerned about absolute game prices or opportunity costs relative to alternative enjoyable activities, rather gameplay being hampered by unbalanced, incoherent mechanisms and adding too much needless superficialities / distracting features for the purpose of monetisation to the core engine."The real challenge and the real opportunity is keeping our focus on gameplay," says American developer Sid Meier.
[...]
when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that's when we stray a little bit further from the path."
Amen"I think we need to be sure that our games continue to be high quality and fun to play [...] we need to be sure we realise how critical gameplay is - and how that is the engine that really keeps players happy, engaged and having fun."