Civ V, a 4x game made by the same developer, at least had a way to win from every single resource. Got lots of faith? Turn it into literally anything! Tons of science? Science victory! A bunch of culture? Turn it into tourism! Too much gold? Bribe your way to diplomatic victory! Or if you're one for the classic you can of course murder every living thing that looks at you funny. Just having a victory condition at the end of every "branch" of ecnomy/playstyle helped open up the game a ton. I knew that I didn't need to convert my culture into science somehow because eventually i'd start nabbing tourism and win the game. You did need to convert faith, but it felt nice to have faith be a "fill in the gaps" resource to help with whatever issues you had as a civ, or when in abundance could crush the game. All the virtues in the world don't actually win you the game in BERT. Ditto with gold. It's violent conquest or scientific research. Further science is arguably the worst thing to put your victories at the end of given that heavy science focus already supports slingshotting and runaway games, and is arguably the easiest victory condition to run away with.