Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
Here is the new beach resort building as requested by the Realism Invictus mod.
I call it done for now, but will postpone officially releasing it to the database a bit, to see if some issues come up. For now the file is attached a few posts below.
It is made to work on harbor LSysem and scale.
<LSystem>LSYSTEM_HARBOR</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.0</fScale>
<fInterfaceScale>1.5</fInterfaceScale>
Original WiP message:
I call it done for now, but will postpone officially releasing it to the database a bit, to see if some issues come up. For now the file is attached a few posts below.
It is made to work on harbor LSysem and scale.
<LSystem>LSYSTEM_HARBOR</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.0</fScale>
<fInterfaceScale>1.5</fInterfaceScale>
Original WiP message:
Spoiler :
This is a work in progress for now, going to be kind of a beach holiday resort building, when it is done.
The attached zip is a WiP so people concerned can take a look and possible offer some ideas. But keep in mind, that this is not done yet - some plants and beach umbrellas are going to be added, once the shoreline problem is solved. The texture is unfinished also.
The problem is how the sandbank blends into water - i wasn't aware before, but the water does not have any transparency layers, so we have that sharply cut off edge (the model does in fact go below water).
Any ides on how to soften that up?
The attached zip is a WiP so people concerned can take a look and possible offer some ideas. But keep in mind, that this is not done yet - some plants and beach umbrellas are going to be added, once the shoreline problem is solved. The texture is unfinished also.
The problem is how the sandbank blends into water - i wasn't aware before, but the water does not have any transparency layers, so we have that sharply cut off edge (the model does in fact go below water).
Any ides on how to soften that up?