bed_01 - Commercialistic English

2550 BC : IBT London Settler-> worker
Turn 1 Notthingham founded starts on carracks, Warrior disperes camp, 25 gold and becomes veteran
Turn 2 North warrior spots a warrior and a settler, very tempting but must resist
IBT London Worker->Settler (I dont see how it can be done in 4 turns, london can only grow in two turns with 6 shields at this point so 12+2 from growing, so still need 3 turns...)
2 Carthaginians Warriors heading south, hope they dont want trouble
Turn 3 York switched to Barracks, since its food production is very low and I didnt want to waste the chop
IBT carthagians asks out to go away from their new city I comply, warrior defeats 3 barbs and becomes elite but the 4th and last one kills him
Turn 4 Boring
IBT Chops reveals a shield
Turn 5 It seems the carthaginians may not want trouble after all, there are 4 of them near york. Im guessing that their capital is in a dead end, and thats why they are exploring and settling towards us. Hastings founded in between shield and game, on coast. Starts building a Curragh.
IBT Notthingam : Curragh-> Granary, two of the warriors go back north because of founding of Hastings, it seems the Carthaginians are not ready for war yet, a barb is seen approaching York
Turn 6 Curragh Meets Portuguese right across us. They dont have Masonry, but are up at least 4 techs.
IBT Carthaginians defeat barb near york
Turn 7 Boring
IBT London Builds Settlers
Turn 8 The mine by London is finished, it can now work as a 4-turn Settler factory except it has extra food right now, Settler heads north to claim the gems, probably. the northern warrior will stay in the area to stop\slow an eventual settler
IBT A new barb camp has appearead on the gems, a carthaginian dies attacking a barb near it, then the 2nd one kills it.
Turn 9 Not much
IBT Carthage clears the gem camp.
Turn 10 not much

Im sorry im not sure how to get a screenshot, maybe someone can post one from the save.
So we now have 4 cities and the Settlers is about 3 moves from founding a gem city.
Writing is now 11 turns away.
York is 2 turns away from Barracks and could probably start pumping some warriors for military police purpose, defense and eventually upgrading maybe?
Carthage is way behind on Portugal for score, power, pop and all. Im pretty sure they have a small peninsula behind their capital.
The southern end of our continent wasnt explored because the warrior died.
It might be a good end to send the regular one at this point since York will start building more soon.


Tell me if this is too much or not enough details...
 
Looks good, didn't read it too carefully yet. I will try to play it tonight. Directions for posting screenshots are in a post right here in the SG forum, and you can read through that. Details all depend on personal preference and what happened during the turns, and whether it was exciting or not. Writing probably shouldn't be 11 turns away. For some reason I assumed we were doing a minimum research run, but it seems that isn't the case. Though if we are getting it faster than 50 turns, I guess it is okay we aren't saving up our gold. Nice turns overall, LulThyme.
 
Well, I'm back :).

Upgrade went well, albeit I'm being a chicken and settling for a 2.31ghz machine instead of a 2.4ghz+ like I should probably go for ;). (But, I don't know if this has a fully working SATA lock yet...Silly A64's ;) )

On the subject of the game: Since when were we going for a minimum research run?

I know I set it on minimum research on my turns, but that was because the gain from increasing research was nill - 100% research went to 45 turns, and that's not right :P.
 
Generally on higher levels, if researching a second tier tech first the gain from researching at higher than minimum isn't much, but results in far less income. So usually it is a run for writing at minimum.
 
Writing probably shouldn't be 11 turns away. For some reason I assumed we were doing a minimum research run, but it seems that isn't the case. Though if we are getting it faster than 50 turns
You have 40 turns played, and 11turns away from writing.. so you are getting it slower than min research, not faster :)
 
well as he said we have 40 turns played, if we need 50 turns to get it and are now at 11 to go, thats a minimum run +/- 1 turn no?
 
It looks good so far. MPs for London would be nice to allow for a lower lux slider (I see LulThyme has alluded to the future availability of MPs). I haven't been able to figure out how to wastelessly adapt London from a 4.5-6.5 factory to a 4-6 factory.

SJ Frank, I think you'll be welcome. Bed_head can fit you in.
 
Wow, you all are right, we have been doing minimum. I somehow forgot the first turnset was 20 turns. But if we have been researching at min, that raises the issue of whether or not the science slider was actually at 10%.

SJ Frank, you are welcome here I'll play it right now and then you can take it tonight.
 
SAVE

2150 BC (0) - No changes necessary, and science is indeed at 10%.

2110 BC (1) - Move the warrior near Carthage and find that there is a fish that will be within the next city's expanded radius, just as I guessed.

2070 BC (2) - Settler in London, and lowered luxury tax because 30% isn't necessary.

2030 BC (3) - Luxury rate back up, curragh built in Hastings and it starts worker.

1990 BC (4) - Still not finding a wasteless way to get London down to a 4-6 factory, so wasteful it is.

1950 BC (5) - Canterbury founded near the gems.

1910 BC (6) - Another settler from London.

1870 BC (7) - Coventry founded down near the red dot.

1830 BC (8) - Warwick founded on the coast near England to claim the fishies. Dyes connected, but Nottingham needs MP before lux tax can be lowered.

IT - Lose a curragh to a barb galley that came out of the fog. Also spot barb horsemen, which isn't good.

1790 BC (9) - Curragh exploration shows that the Portuguese have an island to themselves.

1750 BC (10) - Another settler in London. I think it'll head south into the Jungle and settler on the coast down there. We don't have much more good territory nearby, so we'll really need workers. Escorts will be necessary for our settlers with the barbs in the south. Whatchamacallit with the barracks is building a warrior every two turns the way it is running right now. Lots of curraghs are being produced because contact more civs will help us catch up. As will learning writing, which will happen next turn. Unfortunately, the Carthaginians already have Writing so we can only trade it with Portugal.
 
bed01_1750BC.jpg
 
Be careful when trading away gems.. incase that volcano decides to go boom and takes Canterbury with it.. :crazyeye:
 
That is a really important point. With our little variant, being able to pay gpt in the modern ages is of the utmost importance, and losing that will make keeping up in techs much more difficult.
 
I was going to suggest we could possibly sell gems immediately after an eruption, but I don't see anything that implies we would be safe for 20 turns. It looks good; our settler factory is up and running properly. We could research philosophy at max in about 12 turns.
 
So our short term goals :
get philo and start thinking about starting great library?
build many curraghs to meet civs (this is key)
a tech that we cant delay too long is iron working, to know that we have iron.
keep colonizing and improving our island.
One warrior every 2 turn should be enough for some time, for mp and war prevention.
So except for York I think other cities could focus on other things.
What about government are we aiming for Republic? and if so how early?

Can you confirm that the carthaginians are getting weaker on power graph vs portuguese meaning that they are stuck in a crappy penisula as i thought?
 
I think this means I'm up. It's obviously too late tonight, but I should be able to finish by tomorrow night.

Where do we want the pre-build? York? Warwick?

I'm leaning towards Warwick. The Cathaginians are squeezed, so they may be more aggressive than usual. Once all land is settled, I believe they will attack, so I'd like to keep our military city going. Warwick is on the coast, which opens the possibility of the other GL :D . If we controll contacts because of the Lighthouse, it should allow us to stay in the tech game until astronomy, just like the Library would.
 
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