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Bede03: Rodina Rising: Civ3v1.29-Honorable Diety

Discussion in 'Civ3 - Succession Games' started by Bede, Oct 14, 2004.

  1. Ankka

    Ankka Deity

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    Cool. No more Jungle. Awesome. Got it, but I'm not totally sure if I'll get it today. I think I will, though.
     
  2. Ankka

    Ankka Deity

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    650AD [Preturn]: Have a look around... and all looks fine.

    IBT: Make an English knight retreat, but lose a sword to another one.

    English drop a longbow in our backyard.

    We research currency > construction.

    Tblisi harbor > horse.

    English start Magellan's.

    660AD [1]: Kill a longbow, lose a sword attacking a knight. English have muskets. This is gonna be hard..

    IBT: Lose a sword to an English knight.

    3Shocks sword > sword.
    St Pete sword > sword.
    Smolensk spear > spear.
    Vladivostok sword > sword.

    670AD [2]: Lose a horse attacking a longbow. Pillage at London.

    Reinforce Hastings and we now have something like 10 swords and 2 horses there... that would be enough to attack Dover, but we need some defence there too.

    IBT: English units run around... but no attacks.

    Odessa spear > spear.

    680AD [3]: Kill a couple of longbows, manouver a little.

    IBT: Lose an elite sword. English knights storm in.

    3Shocks sword > sword.
    St Pete sword > sword.

    690AD [4]: Lose a sword killing 2 bowmen.

    IBT: 2 Purple suits wearing swords land in our area.

    Sevastopol sword > sword.

    700AD [5]: Kill the swords and an English longbow.

    IBT: English units just run around... but don't attack. Weird people.

    3Shocks sword > sword.
    St Pete sword > sword.
    Smolensk spear > spear.
    Odessa spear > spear.

    710AD [6]: Need 4 swords to kill a longbow.

    IBT: Yakutsk sword > sword.

    720AD [7]: Launch the attack on Dover with something like 12 units and 6 cats. Let's hope that's enough.

    IBT: Lose a vet sword and spear at Kiev to 2 knights. Lose an elite sword in the Dover task force to a longbow that is redlined.

    3Shocks sword > sword.
    St Pete sword > sword.

    730AD [8]: Bombard and kill a longbow and the knights at Kiev.

    Send a task force from Moscow to look if they could wreck some havoc in the Western English lands.

    The Dover group will be ready to attack next turn. Let's hope those two English knights don't kill more than 2 units.

    IBT: Quite luck: we only lose one sword, and that wasn't in the main attack group. A knight attacked Hastings, though, which I had forgotten and had only one spear in it, but the spear defended victoriously and we didn't lose it! :D

    Odessa spear > spear.

    740AD [9]: Reinforce Hastings.

    Only 2 of the cats hit at Dover: one takes a hp off a musket, and another destroys the rax.

    Vet sword dies to reg musket.
    Vet sword kills 2-hp musket without damage.
    Vet sword kills 2-hp musket and we take Dover and a slave.

    That was a lot easier than I thought... :hmm:

    4 resisters there..

    need 2 swords to kill a knight. Army loses 4 hp killing a longbow. Almost at the furthest iron...

    IBT: One English lb attacks the army, and we lose. ´:wallbash: The horse survives a longbow attack, though.

    And 3 units at Dover to 3 knights.

    3Shocks and St Pete sword > sword.
    Smolensk spear > spear.
    Sevastopol sword > sword.
    Tblisi riots.
    Vladivostok sword > sword.

    English start Shakespears.

    750AD [10]: Move troops around... sacrifice a scout to pillage a road so the English will have to stop before Dover.


    And the front.



    And the save to next better player. :hatsoff:
     
  3. Bede

    Bede Deity

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    denyd - up
    RowandLive
    Hajime
    Sir Bugsy
    Bede
    Ankka - Dover sole for dinner, Yah!
     
  4. Sir Bugsy

    Sir Bugsy Civ.D.

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    Do we still have the galley across the sea, or have we lost it?
     
  5. Bede

    Bede Deity

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    Sailing north to find America last I saw of it.
     
  6. Sir Bugsy

    Sir Bugsy Civ.D.

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    Did Christopher Columbovitch make it?
     
  7. Ankka

    Ankka Deity

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    I saw no active galley... no, wait, I think I messed up and took it in the wrong direction around Azteca. :blush:

    Sorry.
     
  8. denyd

    denyd Emperor

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    I got it and will play tonight.

    Where do we go from here?

    Should I continue the war or try to settle if I can get a tech?
    If yes:
    Go on the offensive trying for Newcastle or York?
    Go defensive and keep hoping for another GL?
    If no:
    A government tech so we can get out of despotism or one that'll get us out of the ancient age?

    Any plans on how to catch up on tech? We are a full age behind at the moment.
     
  9. Sir Bugsy

    Sir Bugsy Civ.D.

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    If it is just going to defensive go for peace. I'd take the most expensive tech you can get. If you can press on with the offensive, press on. We could use some more cities. Might want to raze and replace.
     
  10. denyd

    denyd Emperor

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    Turn Log 4

    Turn 0 – 750 AD – Sign Peace with Iroquois giving 110g + WM and getting Code of Laws & Mysticism – Possible deal with Aztecs to get Philosophy, but I think I’ll wait – Both Babylon & England want too much for peace

    IBT: Lose 1 Elite horse + 1 Vet Spear + 2 Swords (1 Elite & 1 Vet) while England loses 1 Vet LB & 2 Vet Knights – Yukon Harbor->Barracks

    Turn 1 – 760 AD – Battle for Dover: Cats go 5 for 6 – Vet Sword (4/4) kills Vet LB – Vet Sword (4/5) kills Vet LB & promotes – Horse (1/4) retreats from Vet LB – Vet Sword (4/4) kills Vet LB – Vet Sword (2/4) kills Vet LB - Elite Horse (5/5) kills Vet Knight – 2 Redlined Knights & 1 LB left – Battle for Moscow: Cat goes 1 for 1 – Vet Sword (1/4) kills Vet LB – Vet Sword (3/4) kills Vet LB – Battle for Coventry: Vet Sword (4/4) kills Vet Knight – Vet Sword (2/4) kills Vet LB – Vet Sword (2/4) kills Vet LB – Vet Sword (4/5) kills Vet LB and promotes (there is a regular Musket on top in Coventry) – Swordsman pillages English Horses – We just don’t have enough to take on England without more cities – Sign peace with England giving 24g + 2gpt – Sign peace with Babylon getting 40g – Trade silks +incense + spices to Aztecs for Polytheism + Construction + Philosophy & we are in the Middle Ages getting Monotheism

    IBT: Three Shocks Settler->Heroic Epic – St. Petersburg Settler->Marketplace

    Turn 2 – 770 AD – Begin moving units for future war with England

    IBT: Resistance in Dover ends

    Turn 3 – 780 AD – Settlers on the move and workers are roading

    IBT: Yakutsk Settler->Wealth

    Turn 4 – 790 AD – Move some swords to provide future escorts

    IBT: Odessa Settler-Marketplace – Sevastapol settler->Horseman

    Turn 5 – 800 AD – Workers preparing for new city sites – MM a little to add some gold

    IBT: Watch a couple of Iroquois & Babylonian units move around – England has brought 2 elite knights to the front

    Turn 6 – 810 AD – Settlers moving

    IBT: Renegotiate Horses deal with the Aztecs to get 9gpt + TM

    Turn 7 – 820 AD – Our galley has met America

    IBT: Not much

    Turn 8 – 830 AD – Settler founds Krasnoyarsk grabbing a spice

    IBT: Not much

    Turn 9 – 840 AD – Settler founds Riga grabbing an English Horse – Settler founds Rostov

    IBT: St Petersburg market->swordsman – Sevastopol horse->market – Vladivostok settler->sword

    Turn 10 – 850 AD – Settler founds Astrakhan

    Not much to tell – there’s a settler NW of Dover ready to found a city – we’re still along way behind on tech – We’re going to be sending swords w/catapult support against muskets soon – We can probably take Coventry or Newcastle before England gets sufficient reinforcements – in about 12 turns we’ll get our three luxuries back – we can probably trade a couple of them again for Engineering or Theology - I hope there's not too many complaints about ending the war, but I just thought we were out of position and needed more cities to support our offensive, I've timed the return of the luxuries with the end of the treaty so they'll help with any war weariness. BTW: Any thoughts about getting out of Despotism before this one ends?
     
  11. RowAndLive

    RowAndLive RAMMING SPEED!

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    You know, Denyd, I always suspected that you were a :love: and not a :hammer:... ;)


    Due to RL pressures (B-Day, jury duty, big scanning project, Canadian relatives visiting for weekend), I'm going to have to ask for another skip. I think I'll be available again on 11/21. I'm really sorry, as it seems to be becoming a habit.
     
  12. denyd

    denyd Emperor

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    I just wanted some more jungle for those happy little choppers to work on.

    I have an idea on how to win this one. We start by building a giant wooden rabbit....

    No really, here it is:
    1. Start building galleys in coastal cities
    2. Have the 2 large cities each pump out another 10 settlers and squeeze them in wherever possible (more unit support)
    3. Sign an ROP with Iroquois
    4. Begin moving empty galleys across, we'll need about 6 on the other side
    5. Begin ferrying troops to Iroquois land (using ship chaining)
    6. Once we have about 30 swords over there collect 15 galleys on the other side
    7. Load up the galleys
    8. Sign ROP with Babylon (might be the toughest part)
    9. Declare war on Aztecs
    10. Land swords on hill SE of Teotihuacan and take the city
    11. Hold for one turn (Great Library gives us tech parity)
    12. Then we'll be able to build Cossacks and overrun England

    I didn't say it was a good plan, just the only one I could come up with considering the current state of affairs. My only other thought involved a BFG9000 and a lot of English corpses.

    For those interested, we are currently weak vs England and average against Aztecs (also strong against Iroquois).
     
  13. Bede

    Bede Deity

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    I like the idea of capturing the GLib, but ship-chaining is a :nono: .

    Good call on ending the hostilities.

    Roster check:
    Hajime - up
    Sir Bugsy - on deck
    Bede - eating goober peas
    Ankka - Dover sole for dinner, Yah!
    denyd
    RowandLive - took a skip
     
  14. denyd

    denyd Emperor

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    Oops :blush:

    I also had a thought about taking on the Iroquois, but it doesn't really gain us that much. My biggest concern on attacking the Aztecs (or Iroquois) is being able to defend the homeland against England (we are weak vs the Brits) while pulling off an overseas invasion. Based on the fact that the AI are building Smith's, they can't be far from riflemen and swords vs rifles (even with catapult support) is going to be trouble. Also there's the problem of defending against cavalry. We found out in SGOTM3 the hard way that catapults, legions and pikes don't fare well against cavalry & riflemen.
     
  15. Bede

    Bede Deity

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    I suppose knowing Abe isn't worth much to us....

    Knisghts against rifllemen with cats ain't so bad, but we need the economy to learn Chivalry.
     
  16. Ankka

    Ankka Deity

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    Or we can always risk and move 15 galleys on the same turn onto the waters... ;)

    With a basic RNG at most half of them should sink. We would still have some 7 or 8 with swords there...

    But that would be stupid.
     
  17. denyd

    denyd Emperor

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    Just a heads up that I'll be unavailable from 11/24 until 11/28 and will need to be skipped should by turn come up.
     
  18. RowAndLive

    RowAndLive RAMMING SPEED!

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    OK, so build 30 galleys...
     
  19. Hajime

    Hajime Warlord

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  20. denyd

    denyd Emperor

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    To have a chance to win this we're probably going to need to take the Great Library. I think the only question is do we want to try and take out England before we make a move on the other island. Our peace treaty with them will expire in about 12 more turns. There are 3 border cities (York, Coventry & ??) that we might be able to acquire/raze before their counter-attack arrives. I think we have them as far as quantity of troops is concerned, they just have lots of knights & LB to our swords & horses. If we wait until the current luxury trades expire (same turn as the peace treaty is up), we should be able to free up a number of swords to send to the front. If we decide to renew the peace deal we'd probably have pikes available by the time the treaty re-expires, but I'd rather not wait that long.
     

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