Version: C3C 1.22 Nationality: Babylon Level: Emperor Variant: Arathorn's One Built City Map Settings: Climate: ARID Temperature: Cool World Age: 3 BILLION YEARS. LandForm: PANGAEA. Map Size: SMALL. Ocean Coverage: 60%. Barbarians: Sedentary The Start: The Opponents: Celts Aztecs Sumeria Maya Inca Roster: Sir Bugsy TimBentley fbouthil dmanakho Bede String your bows and sharpen your arrowheads! House rules: 24hrs got it. 48hrs to play. 72hrs total. Automatic skip after first twenty four. LKendter Ruleset: The following tactics are PROHIBITED: RoP Rape RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc. Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers. False Peace Treaties (must wait for the 20 years to end). The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped. Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit. Resources disconnect / connect exploit - Most resource tactics are fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect. Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.