A Space Ostrich
Chieftain
- Joined
- Sep 9, 2014
- Messages
- 28
I want to start up a demogame with some friends of mine. But having looked up how people tend to do them, it seems like it'd be a bit too long winded and slow for us. What are your tips on a shorter, more "traditional Civ5" demogame. Here's how I think I'll run it and you can make suggestions and whatnot.
Settings:
-Standard Time
-Raging Barbarians
-King AI (we don't have the players for a non AI game)
-Standard Number of Civs
-Large-Huge Map with a New World to colonise that we won't start on. Will likely use a scenario, recommendations here would be nice.
Diplomacy Rules + Guidelines
-Negotiated Borders
-Discouraged War
-Massive diplomatic gaffe to take homeland cities, new world colonies would be fought over.
-Favors and alliances. We will essentially keep track of favors the same way the AI in Beyond Earth does. As a resource to be cashed in. People who don't follow through on favors may be embargoed or worse.
-Justification is needed for war and conflict. Attacking without warning or attempts at diplomacy is heavily discouraged.
-Light/Heavy Roleplaying, depending on how it goes. Is kind of a given with this kind of game.
Settings:
-Standard Time
-Raging Barbarians
-King AI (we don't have the players for a non AI game)
-Standard Number of Civs
-Large-Huge Map with a New World to colonise that we won't start on. Will likely use a scenario, recommendations here would be nice.
Diplomacy Rules + Guidelines
-Negotiated Borders
-Discouraged War
-Massive diplomatic gaffe to take homeland cities, new world colonies would be fought over.
-Favors and alliances. We will essentially keep track of favors the same way the AI in Beyond Earth does. As a resource to be cashed in. People who don't follow through on favors may be embargoed or worse.
-Justification is needed for war and conflict. Attacking without warning or attempts at diplomacy is heavily discouraged.
-Light/Heavy Roleplaying, depending on how it goes. Is kind of a given with this kind of game.