Lots of this is going to depend on the mapmaker and how close we all are and whatnot, but I think we can safely make a few assumptions already.
SoZ - Team TNT (Persia) will make a direct B-line to the SoZ. They are crazy if they don't. They have the 2 prereq techs for Math and can easily run a min turn tech rate while prebuilding with the Pyramids or Colossus. As they have the Industrious trait I don't really see any way of stopping them either.
Colossus - This is a tie between team TNT and MIA (Greek). I suspect that MIA will go for Writing, and over to the Great Library or do the Republic slingshot. But to get anywhere with the science MIA will really want the Colossus as an early boost. Again, if TNT wants it, and they get a half-decent starting position, it will not be a problem for them, however I think they may value an early SoZ over the Colossus.
Pyramids - everyones favorite pre-build. Look for this to be built early by KISS (Celts) if another civ isn't around.
Great Library - I assume MIA has its eyes on it.
Strats for all:
TNT(Persia): Grab Math and SoZ, Ironworking, Warrior Code, then straight on to Monarchy or Republic. Whoever is on the same continent as them needs to look out because they will be VERY agressive. SoZ, Pyramids, and Gardens will be their target Wonders.
MIA(Greece): Straight science. They have the defenders to make it happen, and know that they won't have to worry about powerful MA UU's to slow them down. Colossus, GLibrary, Maloseum and possibly the Lighthouse will be their only AA wonders. Once they hit MA they will go for the continent lock with Knights templar and the Education path. Don't look for early attacks from them, unless it is prudent.
KISS(Celts): Ironworking fist, questions later. They will need to stop and research Warrior Code for the barracks, luckily. But once they find the other civ, they will simply pump out their UU until the other civ is dead. Kiss has a few good players, so I am going to guess they will go for Monarchy as well, just because its the fastest route out of Despotism for them.
That leaves us. Bronze Working seems to be the best start for us to take, so we have a chance to defend against TNT and KISS. Our best hope is to simply expand expand expand with no care for wonders except perhaps the Pyramids (which others will want) or the ToA and Oracle. In fact, I think Infinite City Spawl or a variant of it will be our best option. If you are unfamiliar with it, basically every single City is only 3 squares away from another, and you constantly expand outward as much as you can. This is the most defensive strategy out there, but requires a lot of work and paitence. Once we reach the MA we can start destroying our 'filler' cities to avoid corruption. The only real goverment to grab here is Monarchy, so we should shoot for it quickly. Getting ToA will maximize our culture, and start us off down the 100k path. For techs I say BW, WC, IW then straight on to Monarchy for the AA. The only real problem with the Inca is the UU - it costs too damn much for really no reason other than Atari wanted it different than the Jaguar warrior and figured that a bonus movement thought hills/mountains would be worth the cost. We should explore with just Warriors and our starting Scout to avoid the very early Golden Age.
One City Challenge will be DEATH for anyone who tries it.
One Built City and 5CC are interesting options, but again lead to certain death.
Modified OBC is possible for us. We don't build settlers from our Capital and pray to pop a settler and simply spawn from there. It would probably be our only way of attaining Pyramids or Colossus. In fact if our starting position is *spectacular* I would definatley go for this option.
Lucky for us we won't have to worry about 'always war', but it will proably feel like it.
Lets pray to our Donuts for Guidance!!!
SoZ - Team TNT (Persia) will make a direct B-line to the SoZ. They are crazy if they don't. They have the 2 prereq techs for Math and can easily run a min turn tech rate while prebuilding with the Pyramids or Colossus. As they have the Industrious trait I don't really see any way of stopping them either.
Colossus - This is a tie between team TNT and MIA (Greek). I suspect that MIA will go for Writing, and over to the Great Library or do the Republic slingshot. But to get anywhere with the science MIA will really want the Colossus as an early boost. Again, if TNT wants it, and they get a half-decent starting position, it will not be a problem for them, however I think they may value an early SoZ over the Colossus.
Pyramids - everyones favorite pre-build. Look for this to be built early by KISS (Celts) if another civ isn't around.
Great Library - I assume MIA has its eyes on it.
Strats for all:
TNT(Persia): Grab Math and SoZ, Ironworking, Warrior Code, then straight on to Monarchy or Republic. Whoever is on the same continent as them needs to look out because they will be VERY agressive. SoZ, Pyramids, and Gardens will be their target Wonders.
MIA(Greece): Straight science. They have the defenders to make it happen, and know that they won't have to worry about powerful MA UU's to slow them down. Colossus, GLibrary, Maloseum and possibly the Lighthouse will be their only AA wonders. Once they hit MA they will go for the continent lock with Knights templar and the Education path. Don't look for early attacks from them, unless it is prudent.
KISS(Celts): Ironworking fist, questions later. They will need to stop and research Warrior Code for the barracks, luckily. But once they find the other civ, they will simply pump out their UU until the other civ is dead. Kiss has a few good players, so I am going to guess they will go for Monarchy as well, just because its the fastest route out of Despotism for them.
That leaves us. Bronze Working seems to be the best start for us to take, so we have a chance to defend against TNT and KISS. Our best hope is to simply expand expand expand with no care for wonders except perhaps the Pyramids (which others will want) or the ToA and Oracle. In fact, I think Infinite City Spawl or a variant of it will be our best option. If you are unfamiliar with it, basically every single City is only 3 squares away from another, and you constantly expand outward as much as you can. This is the most defensive strategy out there, but requires a lot of work and paitence. Once we reach the MA we can start destroying our 'filler' cities to avoid corruption. The only real goverment to grab here is Monarchy, so we should shoot for it quickly. Getting ToA will maximize our culture, and start us off down the 100k path. For techs I say BW, WC, IW then straight on to Monarchy for the AA. The only real problem with the Inca is the UU - it costs too damn much for really no reason other than Atari wanted it different than the Jaguar warrior and figured that a bonus movement thought hills/mountains would be worth the cost. We should explore with just Warriors and our starting Scout to avoid the very early Golden Age.
One City Challenge will be DEATH for anyone who tries it.
One Built City and 5CC are interesting options, but again lead to certain death.
Modified OBC is possible for us. We don't build settlers from our Capital and pray to pop a settler and simply spawn from there. It would probably be our only way of attaining Pyramids or Colossus. In fact if our starting position is *spectacular* I would definatley go for this option.
Lucky for us we won't have to worry about 'always war', but it will proably feel like it.
Lets pray to our Donuts for Guidance!!!
.