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Beholders

Discussion in 'Civ5 - Unit Graphics' started by Nomad or What, Mar 14, 2016.

  1. Nomad or What

    Nomad or What Wayfarer Supporter

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    Beholder, 4 skins, uses CiV Horseman animations and sounds with custom effects. Source art from Neverwinter Nights.

    I am working on custom animations and sounds for this unit as well as additional custom effects, so check back periodically.

     
  2. bane_

    bane_ Howardianism High-Priest

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  3. Uruk

    Uruk Chieftain

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    Great Job!
     
  4. PawelS

    PawelS Ancient Druid

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    That's exactly what I needed - I had no good idea for a summoned unit for one of my civs, and then this happened :)
     
  5. bane_

    bane_ Howardianism High-Priest

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    Any chance you can get different effects on those?
    - Fire-breathing (fire-looking? fire-gazing?) version.
    - Green-shooting version.
     
  6. Nomad or What

    Nomad or What Wayfarer Supporter

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    There should be three versions: mech railgun, fire, and plasma ray.
     
  7. bane_

    bane_ Howardianism High-Priest

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  8. Redaxe

    Redaxe Chieftain

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    Oh nice - This reminds me of the fearsome Chaos Spawn in the old classic Master of Magic

    http://masterofmagic.wikia.com/wiki/Chaos_Spawn

    It had a very nasty array of attacks using stoning gazes, poison attacks and other death & chaos damage.
     
  9. PawelS

    PawelS Ancient Druid

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    @Nomad: Are you planning an update on this unit soon (as you suggest in the top post)? If so, I will wait for it before adding it to my mod.
     
  10. Nomad or What

    Nomad or What Wayfarer Supporter

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    Probably not soon, as the animations will be custom and take a bit of time. My focus is on easier work at the moment.
     
  11. PawelS

    PawelS Ancient Druid

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    One more question: why is Beholder_04 commented in the XML - are there any problems with this version?
     
  12. Nomad or What

    Nomad or What Wayfarer Supporter

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    I was experimenting with a different effect with no success, trying to use the Great Prophet flash. I usually REM out the code in the event that I can figure it out later.
     

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